mirror of
https://github.com/RGBCube/serenity
synced 2025-05-14 07:54:58 +00:00

Previously, Frames could set both these properties along with a thickness to confusing effect: Most shapes of the same shadowing only differentiated at a thickness >= 2, and some not at all. This led to a lot of creative but ultimately superfluous choices in the code. Instead let's streamline our options, automate thickness, and get the right look without so much guesswork. Plain shadowing has been consolidated into a single Plain style, and 0 thickness can be had by setting style to NoFrame.
671 lines
29 KiB
C++
671 lines
29 KiB
C++
/*
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* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
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* Copyright (c) 2021, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
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* Copyright (c) 2022, Cameron Youell <cameronyouell@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StringView.h>
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/ClassicStylePainter.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Palette.h>
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namespace Gfx {
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void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, GUI::TabWidget::TabPosition position, bool in_active_window, bool accented)
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{
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Color base_color = palette.button();
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Color highlight_color2 = palette.threed_highlight();
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Color shadow_color1 = palette.threed_shadow1();
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Color shadow_color2 = palette.threed_shadow2();
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if (hovered && enabled && !active)
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base_color = palette.hover_highlight();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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auto accent = palette.accent();
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if (!in_active_window)
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accent = accent.to_grayscale();
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switch (position) {
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case GUI::TabWidget::TabPosition::Top:
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
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// Top line
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if (active && accented) {
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painter.draw_line({ 3, 0 }, { rect.width() - 3, 0 }, accent.darkened());
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painter.fill_rect_with_gradient({ 1, 1, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
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painter.set_pixel({ 2, 0 }, highlight_color2);
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} else {
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painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
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}
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// Left side
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painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
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painter.set_pixel({ 1, 1 }, highlight_color2);
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// Right side
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painter.draw_line({ rect.width() - 1, 2 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
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painter.draw_line({ rect.width() - 2, 2 }, { rect.width() - 2, rect.height() - 1 }, shadow_color1);
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painter.set_pixel(rect.width() - 2, 1, shadow_color2);
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break;
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case GUI::TabWidget::TabPosition::Bottom:
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// Base
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painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);
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// Bottom line
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if (active && accented) {
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painter.fill_rect_with_gradient({ 1, rect.height() - 3, rect.width() - 2, 2 }, accent, accent.lightened(1.5f));
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painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, accent.darkened());
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} else {
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painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);
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}
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// Left side
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
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painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);
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// Right side
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painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 3 }, shadow_color2);
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painter.draw_line({ rect.width() - 2, 0 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
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painter.set_pixel({ rect.width() - 2, rect.height() - 2 }, shadow_color2);
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break;
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case GUI::TabWidget::TabPosition::Left:
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// Base tab
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painter.fill_rect({ 1, 1, rect.width(), rect.height() - 1 }, base_color);
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painter.draw_line({ 2, 0 }, { rect.width(), 0 }, highlight_color2);
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painter.draw_line({ 2, rect.height() - 1 }, { rect.width(), rect.height() - 1 }, shadow_color2);
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// If the tab is active, draw the accent line
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if (active && accented) {
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painter.fill_rect_with_gradient({ 1, 1, 2, rect.height() - 2 }, accent, accent.lightened(1.5f));
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painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, accent.darkened());
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} else {
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painter.draw_line({ 0, 2 }, { 0, rect.height() - 3 }, highlight_color2);
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painter.draw_line({ rect.width(), 1 }, { rect.width(), rect.height() - 1 }, shadow_color1);
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}
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// Make appear as if the tab is rounded
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painter.set_pixel({ 1, 1 }, highlight_color2);
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painter.set_pixel({ 1, rect.height() - 2 }, shadow_color2);
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break;
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case GUI::TabWidget::TabPosition::Right:
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// Base tab
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painter.fill_rect({ 0, 1, rect.width() - 1, rect.height() - 1 }, base_color);
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painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
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painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 2, rect.height() - 1 }, shadow_color2);
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// If the tab is active, draw the accent line
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if (active && accented) {
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painter.fill_rect_with_gradient({ rect.width() - 2, 1, 2, rect.height() - 2 }, accent.lightened(1.5f), accent);
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painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, accent.darkened());
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} else {
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painter.draw_line({ rect.width(), 2 }, { rect.width(), rect.height() - 3 }, shadow_color2);
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 1 }, shadow_color1);
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}
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// Make appear as if the tab is rounded
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painter.set_pixel({ rect.width() - 1, 1 }, shadow_color1);
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painter.set_pixel({ rect.width() - 1, rect.height() - 2 }, shadow_color2);
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break;
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}
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}
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static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
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{
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Color button_color = palette.button();
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Color highlight_color = palette.threed_highlight();
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Color shadow_color1 = palette.threed_shadow1();
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Color shadow_color2 = palette.threed_shadow2();
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if (checked && enabled) {
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if (hovered)
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button_color = palette.hover_highlight();
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else
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button_color = palette.button();
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} else if (hovered && enabled)
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button_color = palette.hover_highlight();
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PainterStateSaver saver(painter);
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auto rect = a_rect;
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if (focused || default_button) {
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painter.draw_rect(a_rect, palette.threed_shadow2());
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rect.shrink(2, 2);
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}
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painter.translate(rect.location());
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if (pressed || checked) {
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// Base
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Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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if (checked && !pressed)
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painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
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else
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painter.fill_rect(base_rect, button_color);
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// Top shadow
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painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);
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// Sunken shadow
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painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);
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// Outer highlight
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painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
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painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);
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// Inner highlight
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
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} else {
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// Base
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painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
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// Top highlight
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if (style == ButtonStyle::Normal) {
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painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
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painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);
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} else if (style == ButtonStyle::ThickCap) {
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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painter.draw_line({ 1, 1 }, { 1, rect.height() - 2 }, highlight_color);
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}
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// Outer shadow
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painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
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painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
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// Inner shadow
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
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}
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}
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void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
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{
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if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
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return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);
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if (button_style == ButtonStyle::Coolbar && !enabled)
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return;
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Color button_color = palette.button();
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Color highlight_color = palette.threed_highlight();
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Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();
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PainterStateSaver saver(painter);
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painter.translate(rect.location());
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if (pressed || checked) {
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// Base
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IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
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if (button_style == ButtonStyle::Coolbar) {
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if (checked && !pressed) {
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painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
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} else {
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painter.fill_rect(base_rect, button_color);
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}
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}
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// Sunken shadow
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
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// Bottom highlight
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
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} else if (hovered) {
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if (button_style == ButtonStyle::Coolbar) {
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// Base
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painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
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}
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// Top highlight
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painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
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painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
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// Bottom shadow
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painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
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painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
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}
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}
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void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameStyle style, bool skip_vertical_lines)
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{
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if (style == Gfx::FrameStyle::NoFrame)
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return;
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if (style == FrameStyle::Window) {
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StylePainter::paint_window_frame(painter, rect, palette);
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return;
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}
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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if (style == FrameStyle::RaisedContainer)
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dark_shade = palette.threed_shadow2();
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switch (style) {
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case FrameStyle::RaisedContainer:
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case FrameStyle::RaisedBox:
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case FrameStyle::RaisedPanel:
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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break;
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case FrameStyle::SunkenContainer:
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case FrameStyle::SunkenBox:
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case FrameStyle::SunkenPanel:
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top_left_color = dark_shade;
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bottom_right_color = light_shade;
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break;
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case FrameStyle::Plain:
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top_left_color = dark_shade;
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bottom_right_color = dark_shade;
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
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if ((style != FrameStyle::SunkenPanel && style != FrameStyle::RaisedPanel) || !skip_vertical_lines) {
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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if (style == FrameStyle::RaisedContainer || style == FrameStyle::SunkenContainer) {
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = palette.threed_shadow2();
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Color light_shade = palette.button();
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if (style == FrameStyle::RaisedContainer) {
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dark_shade = palette.threed_shadow1();
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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} else if (style == FrameStyle::SunkenContainer) {
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top_left_color = dark_shade;
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bottom_right_color = light_shade;
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}
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IntRect inner_container_frame_rect = rect.shrunken(2, 2);
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painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
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painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
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painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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if (style == FrameStyle::RaisedBox || style == FrameStyle::SunkenBox) {
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swap(top_left_color, bottom_right_color);
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IntRect inner_rect = rect.shrunken(2, 2);
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painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
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painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
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painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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}
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void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
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{
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Color base_color = palette.button();
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Color dark_shade = palette.threed_shadow2();
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Color mid_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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auto border_thickness = palette.window_border_thickness();
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auto border_radius = palette.window_border_radius();
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if (border_radius > 0) {
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// FIXME: This will draw "useless" pixels that'll get drawn over by the window contents.
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// preferably we should just remove the corner pixels from the completely drawn window
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// but I don't know how to do that yet. :^)
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AntiAliasingPainter aa_painter { painter };
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aa_painter.fill_rect_with_rounded_corners(rect, base_color, border_radius);
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return;
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}
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painter.draw_rect_with_thickness({ rect.x() + border_thickness / 2,
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rect.y() + border_thickness / 2,
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rect.width() - border_thickness,
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rect.height() - border_thickness },
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base_color, border_thickness);
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
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painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
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painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
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painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
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painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
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painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
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painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);
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painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
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painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
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painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
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painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
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painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
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painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
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painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
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}
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void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView text, Orientation orientation)
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{
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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Color start_color = palette.active_window_border1();
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Color end_color = palette.active_window_border2();
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painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);
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if (!text.is_null()) {
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painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
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painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
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}
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float range_size = max - min;
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float progress = (value - min) / range_size;
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// Then we carve out a hole in the remaining part of the widget.
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// We draw the text a third time, clipped and inverse, for sharp contrast.
|
|
IntRect hole_rect;
|
|
if (orientation == Orientation::Horizontal) {
|
|
float progress_width = progress * rect.width();
|
|
hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
|
|
} else {
|
|
float progress_height = progress * rect.height();
|
|
hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
|
|
}
|
|
hole_rect.translate_by(rect.location());
|
|
hole_rect.set_right_without_resize(rect.right());
|
|
PainterStateSaver saver(painter);
|
|
painter.fill_rect(hole_rect, palette.base());
|
|
|
|
painter.add_clip_rect(hole_rect);
|
|
if (!text.is_null())
|
|
painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
|
|
}
|
|
|
|
void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& a_rect, Palette const& palette, bool is_checked, bool is_being_pressed)
|
|
{
|
|
// Outer top left arc, starting at bottom left point.
|
|
constexpr Gfx::IntPoint outer_top_left_arc[] = {
|
|
{ 1, 9 },
|
|
{ 1, 8 },
|
|
{ 0, 7 },
|
|
{ 0, 6 },
|
|
{ 0, 5 },
|
|
{ 0, 4 },
|
|
{ 1, 3 },
|
|
{ 1, 2 },
|
|
{ 2, 1 },
|
|
{ 3, 1 },
|
|
{ 4, 0 },
|
|
{ 5, 0 },
|
|
{ 6, 0 },
|
|
{ 7, 0 },
|
|
{ 8, 1 },
|
|
{ 9, 1 },
|
|
};
|
|
|
|
// Outer bottom right arc, starting at top right point.
|
|
constexpr Gfx::IntPoint outer_bottom_right_arc[] = {
|
|
{ 10, 2 },
|
|
{ 10, 3 },
|
|
{ 11, 4 },
|
|
{ 11, 5 },
|
|
{ 11, 6 },
|
|
{ 11, 7 },
|
|
{ 10, 8 },
|
|
{ 10, 9 },
|
|
{ 9, 10 },
|
|
{ 8, 10 },
|
|
{ 7, 11 },
|
|
{ 6, 11 },
|
|
{ 5, 11 },
|
|
{ 4, 11 },
|
|
{ 3, 10 },
|
|
{ 2, 10 },
|
|
};
|
|
|
|
// Inner top left arc, starting at bottom left point.
|
|
constexpr Gfx::IntPoint inner_top_left_arc[] = {
|
|
{ 2, 8 },
|
|
{ 1, 7 },
|
|
{ 1, 6 },
|
|
{ 1, 5 },
|
|
{ 1, 4 },
|
|
{ 2, 3 },
|
|
{ 2, 2 },
|
|
{ 3, 2 },
|
|
{ 3, 2 },
|
|
{ 3, 2 },
|
|
{ 3, 2 },
|
|
{ 4, 1 },
|
|
{ 5, 1 },
|
|
{ 6, 1 },
|
|
{ 7, 1 },
|
|
{ 8, 2 },
|
|
{ 9, 2 },
|
|
};
|
|
|
|
// Inner bottom right arc, starting at top right point.
|
|
constexpr Gfx::IntPoint inner_bottom_right_arc[] = {
|
|
{ 9, 3 },
|
|
{ 10, 4 },
|
|
{ 10, 5 },
|
|
{ 10, 6 },
|
|
{ 10, 7 },
|
|
{ 9, 8 },
|
|
{ 9, 9 },
|
|
{ 8, 9 },
|
|
{ 7, 10 },
|
|
{ 6, 10 },
|
|
{ 5, 10 },
|
|
{ 4, 10 },
|
|
{ 3, 9 },
|
|
{ 2, 9 },
|
|
};
|
|
|
|
// Inner "being pressed" circle, starting at top left corner point.
|
|
constexpr Gfx::IntPoint inner_being_pressed_circle[] = {
|
|
{ 3, 3 },
|
|
{ 4, 2 },
|
|
{ 5, 2 },
|
|
{ 6, 2 },
|
|
{ 7, 2 },
|
|
{ 8, 3 },
|
|
{ 9, 4 },
|
|
{ 9, 5 },
|
|
{ 9, 6 },
|
|
{ 9, 7 },
|
|
{ 8, 8 },
|
|
{ 7, 9 },
|
|
{ 6, 9 },
|
|
{ 5, 9 },
|
|
{ 4, 9 },
|
|
{ 3, 8 },
|
|
{ 2, 7 },
|
|
{ 2, 6 },
|
|
{ 2, 5 },
|
|
{ 2, 4 },
|
|
};
|
|
|
|
// Inner "checked" circle, starting at top left.
|
|
constexpr Gfx::IntPoint checked_circle[] = {
|
|
{ 5, 4 },
|
|
{ 6, 4 },
|
|
{ 4, 5 },
|
|
{ 5, 5 },
|
|
{ 6, 5 },
|
|
{ 7, 5 },
|
|
{ 4, 6 },
|
|
{ 5, 6 },
|
|
{ 6, 6 },
|
|
{ 7, 6 },
|
|
{ 5, 7 },
|
|
{ 6, 7 },
|
|
};
|
|
|
|
// FIXME: Support radio buttons at any size.
|
|
Gfx::IntRect rect { a_rect.x(), a_rect.y(), 12, 12 };
|
|
|
|
auto set_pixels = [&](auto const& points, Gfx::Color color) {
|
|
for (auto const& p : points) {
|
|
painter.set_pixel(rect.location().translated(p), color);
|
|
}
|
|
};
|
|
|
|
// Fill center with base color
|
|
painter.fill_rect(rect.shrunken(4, 4), palette.base());
|
|
|
|
set_pixels(outer_top_left_arc, palette.threed_shadow1());
|
|
set_pixels(outer_bottom_right_arc, palette.threed_highlight());
|
|
set_pixels(inner_top_left_arc, palette.threed_shadow2());
|
|
set_pixels(inner_bottom_right_arc, palette.button());
|
|
if (is_being_pressed) {
|
|
set_pixels(inner_being_pressed_circle, palette.threed_shadow1());
|
|
}
|
|
if (is_checked) {
|
|
set_pixels(checked_circle, palette.base_text());
|
|
}
|
|
}
|
|
|
|
static constexpr Gfx::CharacterBitmap s_checked_bitmap {
|
|
" "
|
|
" # "
|
|
" ## "
|
|
" ### "
|
|
" ## ### "
|
|
" ##### "
|
|
" ### "
|
|
" # "
|
|
" "sv,
|
|
9, 9
|
|
};
|
|
|
|
void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
|
|
{
|
|
painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
|
|
paint_frame(painter, rect, palette, Gfx::FrameStyle::SunkenContainer);
|
|
|
|
if (is_being_pressed) {
|
|
// FIXME: This color should not be hard-coded.
|
|
painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
|
|
}
|
|
|
|
if (is_checked) {
|
|
auto check_rect = Gfx::IntRect({}, s_checked_bitmap.size()).centered_within(rect);
|
|
painter.draw_bitmap(check_rect.location(), s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
|
|
}
|
|
}
|
|
|
|
void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
|
|
{
|
|
painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
|
|
}
|
|
|
|
void ClassicStylePainter::paint_simple_rect_shadow(Painter& painter, IntRect const& containing_rect, Bitmap const& shadow_bitmap, bool shadow_includes_frame, bool fill_content)
|
|
{
|
|
// The layout of the shadow_bitmap is defined like this:
|
|
// +---------+----+---------+----+----+----+
|
|
// | TL | T | TR | LT | L | LB |
|
|
// +---------+----+---------+----+----+----+
|
|
// | BL | B | BR | RT | R | RB |
|
|
// +---------+----+---------+----+----+----+
|
|
// Located strictly on the top or bottom of the rectangle, above or below of the content:
|
|
// TL = top-left T = top TR = top-right
|
|
// BL = bottom-left B = bottom BR = bottom-right
|
|
// Located on the left or right of the rectangle, but not above or below of the content:
|
|
// LT = left-top L = left LB = left-bottom
|
|
// RT = right-top R = right RB = right-bottom
|
|
// So, the bitmap has two rows and 6 column, two of which are twice as wide.
|
|
// The height divided by two defines a cell size, and width of each
|
|
// column must be the same as the height of the cell, except for the
|
|
// first and third column, which are twice as wide.
|
|
// If fill_content is true, it will use the RGBA color of right-bottom pixel of TL to fill the rectangle enclosed
|
|
if (shadow_bitmap.height() % 2 != 0) {
|
|
dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
|
|
return;
|
|
}
|
|
auto base_size = shadow_bitmap.height() / 2;
|
|
if (shadow_bitmap.width() != base_size * (6 + 2)) {
|
|
if (shadow_bitmap.width() % base_size != 0)
|
|
dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
|
|
else
|
|
dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
|
|
return;
|
|
}
|
|
|
|
// The containing_rect should have been inflated appropriately
|
|
VERIFY(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
|
|
|
|
auto sides_height = containing_rect.height() - 2 * base_size;
|
|
auto half_height = sides_height / 2;
|
|
auto containing_horizontal_rect = containing_rect;
|
|
|
|
int horizontal_shift = 0;
|
|
if (half_height < base_size && !shadow_includes_frame) {
|
|
// If the height is too small we need to shift the left/right accordingly, unless the shadow includes portions of the frame
|
|
horizontal_shift = base_size - half_height;
|
|
containing_horizontal_rect.set_left(containing_horizontal_rect.left() + horizontal_shift);
|
|
containing_horizontal_rect.set_right(containing_horizontal_rect.right() - 2 * horizontal_shift);
|
|
}
|
|
auto half_width = containing_horizontal_rect.width() / 2;
|
|
int corner_piece_width = min(containing_horizontal_rect.width() / 2, base_size * 2);
|
|
int left_corners_right = containing_horizontal_rect.left() + corner_piece_width;
|
|
int right_corners_left = max(containing_horizontal_rect.right() - corner_piece_width + 1, left_corners_right + 1);
|
|
auto paint_horizontal = [&](int y, int src_row) {
|
|
if (half_width <= 0)
|
|
return;
|
|
Gfx::PainterStateSaver save(painter);
|
|
painter.add_clip_rect({ containing_horizontal_rect.left(), y, containing_horizontal_rect.width(), base_size });
|
|
painter.blit({ containing_horizontal_rect.left(), y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
|
|
painter.blit({ right_corners_left, y }, shadow_bitmap, { 5 * base_size - corner_piece_width, src_row * base_size, corner_piece_width, base_size });
|
|
for (int x = left_corners_right; x < right_corners_left; x += base_size) {
|
|
auto width = min(right_corners_left - x, base_size);
|
|
painter.blit({ x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
|
|
}
|
|
};
|
|
|
|
paint_horizontal(containing_rect.top(), 0);
|
|
paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
|
|
|
|
int corner_piece_height = min(half_height, base_size);
|
|
int top_corners_bottom = base_size + corner_piece_height;
|
|
int bottom_corners_top = base_size + max(half_height, sides_height - corner_piece_height);
|
|
auto paint_vertical = [&](int x, int src_row, int hshift, int hsrcshift) {
|
|
Gfx::PainterStateSaver save(painter);
|
|
painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
|
|
painter.blit({ x + hshift, containing_rect.top() + top_corners_bottom - corner_piece_height }, shadow_bitmap, { base_size * 5 + hsrcshift, src_row * base_size, base_size - hsrcshift, corner_piece_height });
|
|
painter.blit({ x + hshift, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7 + hsrcshift, src_row * base_size + base_size - corner_piece_height, base_size - hsrcshift, corner_piece_height });
|
|
for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
|
|
auto height = min(bottom_corners_top - y, base_size);
|
|
painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
|
|
}
|
|
};
|
|
|
|
paint_vertical(containing_rect.left(), 0, horizontal_shift, 0);
|
|
if (shadow_includes_frame)
|
|
horizontal_shift = 0; // TODO: fix off-by-one on rectangles barely wide enough
|
|
paint_vertical(containing_rect.right() - base_size + 1, 1, 0, horizontal_shift);
|
|
|
|
if (fill_content) {
|
|
// Fill the enclosed rectangle with the RGBA color of the right-bottom pixel of the TL tile
|
|
auto inner_rect = containing_rect.shrunken(2 * base_size, 2 * base_size);
|
|
if (!inner_rect.is_empty())
|
|
painter.fill_rect(inner_rect, shadow_bitmap.get_pixel(2 * base_size - 1, base_size - 1));
|
|
}
|
|
}
|
|
|
|
}
|