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serenity/Userland/Games/Spider/main.cpp

216 lines
7.1 KiB
C++

/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <Games/Spider/SpiderGML.h>
#include <LibCore/ConfigFile.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-spider");
auto config = Core::ConfigFile::get_for_app("Spider");
if (pledge("stdio recvfd sendfd rpath wpath cpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->filename().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->set_title("Spider");
auto mode = static_cast<Spider::Mode>(config->read_num_entry("Settings", "Mode", static_cast<int>(Spider::Mode::SingleSuit)));
auto update_mode = [&](Spider::Mode new_mode) {
mode = new_mode;
config->write_num_entry("Settings", "Mode", static_cast<int>(mode));
if (!config->sync())
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
};
auto mode_id = [&]() {
switch (mode) {
case Spider::Mode::SingleSuit:
return "SingleSuit";
case Spider::Mode::TwoSuit:
return "TwoSuit";
default:
VERIFY_NOT_REACHED();
}
};
auto high_score = [&]() {
return static_cast<u32>(config->read_num_entry("HighScores", mode_id(), 0));
};
auto update_high_score = [&](u32 new_high_score) {
config->write_num_entry("HighScores", mode_id(), static_cast<int>(new_high_score));
if (!config->sync())
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
};
auto best_time = [&]() {
return static_cast<u32>(config->read_num_entry("BestTimes", mode_id(), 0));
};
auto update_best_time = [&](u32 new_best_time) {
config->write_num_entry("BestTimes", mode_id(), static_cast<int>(new_best_time));
if (!config->sync())
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
};
if (mode >= Spider::Mode::__Count)
update_mode(Spider::Mode::SingleSuit);
auto& widget = window->set_main_widget<GUI::Widget>();
widget.load_from_gml(spider_gml);
auto& game = *widget.find_descendant_of_type_named<Spider::Game>("game");
game.set_focus(true);
auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0");
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
statusbar.set_text(2, "Time: 00:00:00");
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();
if (text.is_empty())
text = Gfx::parse_ampersand_string(action.text());
statusbar.set_override_text(move(text));
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
game.on_score_update = [&](uint32_t score) {
statusbar.set_text(0, String::formatted("Score: {}", score));
};
uint64_t seconds_elapsed = 0;
auto timer = Core::Timer::create_repeating(1000, [&]() {
++seconds_elapsed;
uint64_t hours = seconds_elapsed / 3600;
uint64_t minutes = (seconds_elapsed / 60) % 60;
uint64_t seconds = seconds_elapsed % 60;
statusbar.set_text(2, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds));
});
game.on_game_start = [&]() {
seconds_elapsed = 0;
timer->start();
statusbar.set_text(2, "Time: 00:00:00");
};
game.on_game_end = [&](Spider::GameOverReason reason, uint32_t score) {
if (timer->is_active())
timer->stop();
if (reason == Spider::GameOverReason::Victory) {
if (score > high_score()) {
update_high_score(score);
statusbar.set_text(1, String::formatted("High Score: {}", score));
}
auto current_best_time = best_time();
if (seconds_elapsed < current_best_time || current_best_time == 0) {
update_best_time(seconds_elapsed);
}
}
statusbar.set_text(2, "Timer starts after your first move");
};
window->on_close_request = [&]() {
auto game_in_progress = timer->is_active();
if (game_in_progress) {
auto result = GUI::MessageBox::show(window,
"A game is still in progress, are you sure you would like to quit?",
"Game in progress",
GUI::MessageBox::Type::Warning,
GUI::MessageBox::InputType::YesNoCancel);
if (result == GUI::MessageBox::ExecYes)
return GUI::Window::CloseRequestDecision::Close;
else
return GUI::Window::CloseRequestDecision::StayOpen;
}
return GUI::Window::CloseRequestDecision::Close;
};
GUI::ActionGroup suit_actions;
suit_actions.set_exclusive(true);
auto single_suit_action = GUI::Action::create_checkable("&Single Suit", [&](auto&) {
update_mode(Spider::Mode::SingleSuit);
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
game.setup(mode);
});
single_suit_action->set_checked(mode == Spider::Mode::SingleSuit);
suit_actions.add_action(single_suit_action);
auto two_suit_action = GUI::Action::create_checkable("&Two Suit", [&](auto&) {
update_mode(Spider::Mode::TwoSuit);
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
game.setup(mode);
});
two_suit_action->set_checked(mode == Spider::Mode::TwoSuit);
suit_actions.add_action(two_suit_action);
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup(mode);
}));
game_menu.add_separator();
game_menu.add_action(single_suit_action);
game_menu.add_action(two_suit_action);
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Spider", app_icon, window));
window->set_resizable(false);
window->resize(Spider::Game::width, Spider::Game::height + statusbar.max_height());
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.setup(mode);
return app->exec();
}