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serenity/Userland/Applications/SoundPlayer/PlaybackManager.cpp
Arda Cinar f7fe9e3355 SoundPlayer: Log loader errors and otherwise ignore them for now
Playback can resume after encountering loader errors (though not
always). Ideally, these should be visible to the user and the loader
state should be reset after encountering such errors. This patch
also has the side effect of not crashing on seek when playing MP3 files
(However, it still does not seek to the correct location) :^)
2023-01-18 10:44:19 +01:00

133 lines
3.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "PlaybackManager.h"
PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer> connection)
: m_connection(connection)
{
// FIXME: The buffer enqueuing should happen on a wholly independent second thread.
m_timer = Core::Timer::create_repeating(PlaybackManager::update_rate_ms, [&]() {
if (!m_loader)
return;
next_buffer();
}).release_value_but_fixme_should_propagate_errors();
m_device_sample_rate = connection->get_sample_rate();
}
void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
{
stop();
m_loader = loader;
if (m_loader) {
m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
m_samples_to_load_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
m_resampler = Audio::ResampleHelper<Audio::Sample>(m_loader->sample_rate(), m_device_sample_rate);
m_timer->start();
} else {
m_timer->stop();
}
}
void PlaybackManager::stop()
{
set_paused(true);
m_connection->async_clear_buffer();
m_last_seek = 0;
if (m_loader)
(void)m_loader->reset();
}
void PlaybackManager::play()
{
set_paused(false);
}
void PlaybackManager::loop(bool loop)
{
m_loop = loop;
}
void PlaybackManager::seek(int const position)
{
if (!m_loader)
return;
m_last_seek = position;
bool paused_state = m_paused;
set_paused(true);
[[maybe_unused]] auto result = m_loader->seek(position);
m_connection->clear_client_buffer();
m_connection->async_clear_buffer();
if (!paused_state)
set_paused(false);
}
void PlaybackManager::pause()
{
set_paused(true);
}
void PlaybackManager::set_paused(bool paused)
{
m_paused = paused;
if (m_paused)
m_connection->async_pause_playback();
else
m_connection->async_start_playback();
}
bool PlaybackManager::toggle_pause()
{
if (m_paused) {
play();
} else {
pause();
}
return m_paused;
}
void PlaybackManager::next_buffer()
{
if (on_update)
on_update();
if (m_paused)
return;
while (m_connection->remaining_samples() < m_device_samples_per_buffer * always_enqueued_buffer_count) {
bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples());
bool audio_server_done = (m_connection->remaining_samples() == 0);
if (all_samples_loaded && audio_server_done) {
stop();
if (on_finished_playing)
on_finished_playing();
return;
}
auto buffer_or_error = m_loader->get_more_samples(m_samples_to_load_per_buffer);
if (buffer_or_error.is_error()) {
// FIXME: These errors should be shown to the user instead of being logged and then ignored
dbgln("Error while loading samples: {}", buffer_or_error.error().description);
return;
}
auto buffer = buffer_or_error.release_value();
m_current_buffer.swap(buffer);
VERIFY(m_resampler.has_value());
m_resampler->reset();
// FIXME: Handle OOM better.
auto resampled = MUST(FixedArray<Audio::Sample>::try_create(m_resampler->resample(move(m_current_buffer)).span()));
m_current_buffer.swap(resampled);
MUST(m_connection->async_enqueue(m_current_buffer));
}
}