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serenity/Userland/Libraries/LibGfx/AntiAliasingPainter.h
MacDue 754b8a643d LibGfx: Remove unnecessary path members from AntiAliasingPainter
m_rotated_rectangle_path was unused and m_intersection_edge_path was
cleared/free'd each time it was used. So sticking in the class just
bloats the size.
2022-11-30 07:58:44 +01:00

93 lines
3.8 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Painter.h>
#include <LibGfx/Path.h>
#include <LibGfx/Quad.h>
namespace Gfx {
class AntiAliasingPainter {
public:
explicit AntiAliasingPainter(Painter& painter)
: m_underlying_painter(painter)
{
}
void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_line_for_path(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void translate(float dx, float dy) { m_transform.translate(dx, dy); }
void translate(FloatPoint const& delta) { m_transform.translate(delta); }
void draw_ellipse(IntRect const& a_rect, Color, int thickness);
enum class BlendMode {
Normal,
AlphaSubtract
};
void fill_rect(FloatRect const&, Color);
void fill_circle(IntPoint const& center, int radius, Color, BlendMode blend_mode = BlendMode::Normal);
void fill_ellipse(IntRect const& a_rect, Color, BlendMode blend_mode = BlendMode::Normal);
void fill_rect_with_rounded_corners(IntRect const&, Color, int radius);
void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
struct CornerRadius {
int horizontal_radius;
int vertical_radius;
inline operator bool() const
{
return horizontal_radius > 0 && vertical_radius > 0;
}
Gfx::IntRect as_rect() const
{
return { 0, 0, horizontal_radius, vertical_radius };
}
};
void fill_rect_with_rounded_corners(IntRect const&, Color, CornerRadius top_left, CornerRadius top_right, CornerRadius bottom_right, CornerRadius bottom_left, BlendMode blend_mode = BlendMode::Normal);
private:
struct Range {
int min;
int max;
inline bool contains_inclusive(int n) const
{
return n >= min && n <= max;
}
};
Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
void draw_dotted_line(IntPoint, IntPoint, Gfx::Color, int thickness);
enum class FixmeEnableHacksForBetterPathPainting {
Yes,
No,
};
template<FixmeEnableHacksForBetterPathPainting path_hacks>
void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color);
void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
FloatQuad build_rotated_rectangle(FloatPoint const& direction, float width);
Painter& m_underlying_painter;
AffineTransform m_transform;
};
}