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	 2a914a7a59
			
		
	
	
		2a914a7a59
		
	
	
	
	
		
			
			This allows avoiding accumulating values we know will be zero, this is not a huge speedup but does shave off a few %.
		
			
				
	
	
		
			200 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Array.h>
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| #include <AK/GenericShorthands.h>
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| #include <AK/Vector.h>
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| #include <LibGfx/Bitmap.h>
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| #include <LibGfx/PaintStyle.h>
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| #include <LibGfx/Painter.h>
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| #include <LibGfx/Path.h>
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| 
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| namespace Gfx {
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| 
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| namespace Detail {
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| 
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| static auto constexpr coverage_lut = [] {
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|     Array<u8, 256> coverage_lut {};
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|     for (u32 sample = 0; sample <= 255; sample++)
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|         coverage_lut[sample] = popcount(sample);
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|     return coverage_lut;
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| }();
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| 
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| template<unsigned SamplesPerPixel>
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| struct Sample {
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|     static_assert(!first_is_one_of(SamplesPerPixel, 8u, 16u, 32u), "EdgeFlagPathRasterizer: Invalid samples per pixel!");
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| };
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| 
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| // See paper for diagrams for how these offsets work, but they allow for nicely spread out samples in each pixel.
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| template<>
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| struct Sample<8> {
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|     using Type = u8;
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|     static constexpr Array nrooks_subpixel_offsets {
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|         (5.0f / 8.0f),
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|         (0.0f / 8.0f),
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|         (3.0f / 8.0f),
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|         (6.0f / 8.0f),
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|         (1.0f / 8.0f),
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|         (4.0f / 8.0f),
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|         (7.0f / 8.0f),
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|         (2.0f / 8.0f),
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|     };
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| 
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|     static u8 compute_coverage(Type sample)
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|     {
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|         return coverage_lut[sample];
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|     }
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| };
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| 
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| template<>
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| struct Sample<16> {
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|     using Type = u16;
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|     static constexpr Array nrooks_subpixel_offsets {
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|         (1.0f / 16.0f),
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|         (8.0f / 16.0f),
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|         (4.0f / 16.0f),
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|         (15.0f / 16.0f),
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|         (11.0f / 16.0f),
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|         (2.0f / 16.0f),
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|         (6.0f / 16.0f),
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|         (14.0f / 16.0f),
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|         (10.0f / 16.0f),
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|         (3.0f / 16.0f),
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|         (7.0f / 16.0f),
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|         (12.0f / 16.0f),
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|         (0.0f / 16.0f),
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|         (9.0f / 16.0f),
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|         (5.0f / 16.0f),
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|         (13.0f / 16.0f),
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|     };
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| 
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|     static u8 compute_coverage(Type sample)
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|     {
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|         return (
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|             coverage_lut[(sample >> 0) & 0xff]
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|             + coverage_lut[(sample >> 8) & 0xff]);
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|     }
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| };
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| 
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| template<>
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| struct Sample<32> {
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|     using Type = u32;
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|     static constexpr Array nrooks_subpixel_offsets {
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|         (28.0f / 32.0f),
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|         (13.0f / 32.0f),
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|         (6.0f / 32.0f),
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|         (23.0f / 32.0f),
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|         (0.0f / 32.0f),
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|         (17.0f / 32.0f),
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|         (10.0f / 32.0f),
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|         (27.0f / 32.0f),
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|         (4.0f / 32.0f),
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|         (21.0f / 32.0f),
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|         (14.0f / 32.0f),
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|         (31.0f / 32.0f),
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|         (8.0f / 32.0f),
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|         (25.0f / 32.0f),
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|         (18.0f / 32.0f),
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|         (3.0f / 32.0f),
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|         (12.0f / 32.0f),
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|         (29.0f / 32.0f),
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|         (22.0f / 32.0f),
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|         (7.0f / 32.0f),
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|         (16.0f / 32.0f),
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|         (1.0f / 32.0f),
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|         (26.0f / 32.0f),
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|         (11.0f / 32.0f),
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|         (20.0f / 32.0f),
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|         (5.0f / 32.0f),
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|         (30.0f / 32.0f),
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|         (15.0f / 32.0f),
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|         (24.0f / 32.0f),
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|         (9.0f / 32.0f),
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|         (2.0f / 32.0f),
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|         (19.0f / 32.0f),
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|     };
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| 
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|     static u8 compute_coverage(Type sample)
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|     {
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|         return (
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|             coverage_lut[(sample >> 0) & 0xff]
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|             + coverage_lut[(sample >> 8) & 0xff]
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|             + coverage_lut[(sample >> 16) & 0xff]
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|             + coverage_lut[(sample >> 24) & 0xff]);
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|     }
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| };
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| 
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| struct Edge {
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|     float x;
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|     int min_y;
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|     int max_y;
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|     float dxdy;
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|     i8 winding;
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|     Edge* next_edge;
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| };
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| 
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| }
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| 
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| template<unsigned SamplesPerPixel = 32>
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| class EdgeFlagPathRasterizer {
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| public:
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|     EdgeFlagPathRasterizer(IntSize);
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| 
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|     void fill(Painter&, Path const&, Color, Painter::WindingRule, FloatPoint offset = {});
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|     void fill(Painter&, Path const&, PaintStyle const&, float opacity, Painter::WindingRule, FloatPoint offset = {});
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| 
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| private:
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|     using SubpixelSample = Detail::Sample<SamplesPerPixel>;
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|     using SampleType = typename SubpixelSample::Type;
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| 
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|     static u8 coverage_to_alpha(u8 coverage)
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|     {
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|         constexpr auto alpha_shift = AK::log2(256 / SamplesPerPixel);
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|         if (!coverage)
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|             return 0;
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|         return (coverage << alpha_shift) - 1;
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|     }
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| 
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|     struct EdgeExtent {
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|         int min_x;
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|         int max_x;
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| 
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|         template<typename T>
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|         void memset_extent(T* data, int value)
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|         {
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|             if (min_x <= max_x)
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|                 memset(data + min_x, value, (max_x - min_x + 1) * sizeof(T));
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|         }
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|     };
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| 
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|     void fill_internal(Painter&, Path const&, auto color_or_function, Painter::WindingRule, FloatPoint offset);
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|     Detail::Edge* plot_edges_for_scanline(int scanline, auto plot_edge, EdgeExtent&, Detail::Edge* active_edges = nullptr);
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|     void accumulate_even_odd_scanline(Painter&, int scanline, EdgeExtent, auto& color_or_function);
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|     void accumulate_non_zero_scanline(Painter&, int scanline, EdgeExtent, auto& color_or_function);
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|     Color scanline_color(int scanline, int offset, u8 alpha, auto& color_or_function);
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|     void write_pixel(Painter&, int scanline, int offset, SampleType sample, auto& color_or_function);
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| 
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|     struct WindingCounts {
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|         // NOTE: This only allows up to 256 winding levels. Increase this if required (i.e. to an i16).
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|         i8 counts[SamplesPerPixel];
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|     };
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| 
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|     IntSize m_size;
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|     IntPoint m_blit_origin;
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|     IntRect m_clip;
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| 
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|     Vector<SampleType> m_scanline;
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|     Vector<WindingCounts> m_windings;
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|     Vector<Detail::Edge*> m_edge_table;
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| };
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| 
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| extern template class EdgeFlagPathRasterizer<8>;
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| extern template class EdgeFlagPathRasterizer<16>;
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| extern template class EdgeFlagPathRasterizer<32>;
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| 
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| }
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