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https://github.com/RGBCube/serenity
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Framebuffer object is allocated using OpenGL's API and is not platform specific which means it could be used on both macOS and Linux unlike EGL specific PBuffer. |
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| .. | ||
| CMakeLists.txt | ||
| Context.cpp | ||
| Context.h | ||
| Forward.h | ||
| GL.cpp | ||
| GL.h | ||
| Painter.cpp | ||
| Painter.h | ||
| Program.cpp | ||
| Program.h | ||