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			168 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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|  * Copyright (c) 2023, David Ganz <david.g.ganz@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Format.h>
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| #include <LibCore/EventReceiver.h>
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| #include <LibGUI/Painter.h>
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| #include <LibGfx/Bitmap.h>
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| #include <LibGfx/CharacterBitmap.h>
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| #include <LibGfx/Rect.h>
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| 
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| namespace Cards {
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| 
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| enum class Rank : u8 {
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|     Ace,
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|     Two,
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|     Three,
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|     Four,
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|     Five,
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|     Six,
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|     Seven,
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|     Eight,
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|     Nine,
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|     Ten,
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|     Jack,
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|     Queen,
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|     King,
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|     __Count
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| };
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| 
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| constexpr StringView card_rank_label(Rank rank)
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| {
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|     switch (rank) {
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|     case Rank::Ace:
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|         return "A"sv;
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|     case Rank::Two:
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|         return "2"sv;
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|     case Rank::Three:
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|         return "3"sv;
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|     case Rank::Four:
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|         return "4"sv;
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|     case Rank::Five:
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|         return "5"sv;
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|     case Rank::Six:
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|         return "6"sv;
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|     case Rank::Seven:
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|         return "7"sv;
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|     case Rank::Eight:
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|         return "8"sv;
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|     case Rank::Nine:
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|         return "9"sv;
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|     case Rank::Ten:
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|         return "10"sv;
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|     case Rank::Jack:
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|         return "J"sv;
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|     case Rank::Queen:
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|         return "Q"sv;
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|     case Rank::King:
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|         return "K"sv;
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|     case Rank::__Count:
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|         VERIFY_NOT_REACHED();
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|     }
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|     VERIFY_NOT_REACHED();
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| }
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| 
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| enum class Suit : u8 {
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|     Clubs,
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|     Diamonds,
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|     Spades,
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|     Hearts,
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|     __Count
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| };
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| 
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| class Card final : public Core::EventReceiver {
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|     C_OBJECT(Card)
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| public:
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|     static constexpr int width = 80;
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|     static constexpr int height = 110;
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|     static constexpr int card_count = to_underlying(Rank::__Count);
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|     static constexpr int card_radius = 7;
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| 
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|     virtual ~Card() override = default;
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| 
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|     Gfx::IntRect& rect() { return m_rect; }
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|     Gfx::IntRect const& rect() const { return m_rect; }
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|     Gfx::IntPoint position() const { return m_rect.location(); }
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|     Gfx::IntPoint old_position() const { return m_old_position; }
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|     Rank rank() const { return m_rank; }
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|     Suit suit() const { return m_suit; }
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| 
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|     bool is_old_position_valid() const { return m_old_position_valid; }
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|     bool is_moving() const { return m_moving; }
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|     bool is_upside_down() const { return m_upside_down; }
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|     bool is_inverted() const { return m_inverted; }
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|     bool is_previewed() const { return m_previewed; }
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|     bool is_disabled() const { return m_disabled; }
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|     Gfx::Color color() const { return (m_suit == Suit::Diamonds || m_suit == Suit::Hearts) ? Color::Red : Color::Black; }
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| 
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|     void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); }
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|     void set_moving(bool moving) { m_moving = moving; }
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|     void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
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|     void set_inverted(bool inverted) { m_inverted = inverted; }
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|     void set_previewed(bool previewed) { m_previewed = previewed; }
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|     void set_disabled(bool disabled) { m_disabled = disabled; }
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| 
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|     void save_old_position();
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| 
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|     void paint(GUI::Painter&, bool highlighted = false) const;
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|     void clear(GUI::Painter&, Color background_color) const;
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|     void clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted);
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| 
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| private:
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|     Card(Suit, Rank);
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| 
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|     Gfx::IntRect m_rect;
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|     Gfx::IntPoint m_old_position;
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|     Suit m_suit;
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|     Rank m_rank;
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|     bool m_old_position_valid { false };
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|     bool m_moving { false };
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|     bool m_upside_down { false };
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|     bool m_inverted { false };
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|     bool m_previewed { false };
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|     bool m_disabled { false };
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| };
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| 
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| enum class Shuffle {
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|     No,
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|     Yes,
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| };
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| ErrorOr<Vector<NonnullRefPtr<Card>>> create_standard_deck(Shuffle);
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| ErrorOr<Vector<NonnullRefPtr<Card>>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle);
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| 
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| }
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| 
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| template<>
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| struct AK::Formatter<Cards::Card> : Formatter<FormatString> {
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|     ErrorOr<void> format(FormatBuilder& builder, Cards::Card const& card)
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|     {
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|         StringView suit;
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| 
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|         switch (card.suit()) {
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|         case Cards::Suit::Clubs:
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|             suit = "C"sv;
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|             break;
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|         case Cards::Suit::Diamonds:
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|             suit = "D"sv;
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|             break;
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|         case Cards::Suit::Hearts:
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|             suit = "H"sv;
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|             break;
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|         case Cards::Suit::Spades:
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|             suit = "S"sv;
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|             break;
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|         default:
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|             VERIFY_NOT_REACHED();
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|         }
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| 
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|         return Formatter<FormatString>::format(builder, "{:>2}{}"sv, Cards::card_rank_label(card.rank()), suit);
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|     }
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| };
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