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serenity/Kernel/UDPSocket.cpp

99 lines
3.2 KiB
C++

#include <Kernel/UDPSocket.h>
#include <Kernel/UDP.h>
#include <Kernel/NetworkAdapter.h>
#include <Kernel/Process.h>
Lockable<HashMap<word, UDPSocket*>>& UDPSocket::sockets_by_port()
{
static Lockable<HashMap<word, UDPSocket*>>* s_map;
if (!s_map)
s_map = new Lockable<HashMap<word, UDPSocket*>>;
return *s_map;
}
UDPSocketHandle UDPSocket::from_port(word port)
{
RetainPtr<UDPSocket> socket;
{
LOCKER(sockets_by_port().lock());
auto it = sockets_by_port().resource().find(port);
if (it == sockets_by_port().resource().end())
return { };
socket = (*it).value;
ASSERT(socket);
}
return { move(socket) };
}
UDPSocket::UDPSocket(int protocol)
: IPv4Socket(SOCK_DGRAM, protocol)
{
}
UDPSocket::~UDPSocket()
{
LOCKER(sockets_by_port().lock());
sockets_by_port().resource().remove(source_port());
}
Retained<UDPSocket> UDPSocket::create(int protocol)
{
return adopt(*new UDPSocket(protocol));
}
int UDPSocket::protocol_receive(const ByteBuffer& packet_buffer, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length)
{
(void)flags;
(void)addr_length;
ASSERT(!packet_buffer.is_null());
auto& ipv4_packet = *(const IPv4Packet*)(packet_buffer.pointer());
auto& udp_packet = *static_cast<const UDPPacket*>(ipv4_packet.payload());
ASSERT(udp_packet.length() >= sizeof(UDPPacket)); // FIXME: This should be rejected earlier.
ASSERT(buffer_size >= (udp_packet.length() - sizeof(UDPPacket)));
if (addr) {
auto& ia = *(sockaddr_in*)addr;
ia.sin_port = htons(udp_packet.destination_port());
}
memcpy(buffer, udp_packet.payload(), udp_packet.length() - sizeof(UDPPacket));
return udp_packet.length() - sizeof(UDPPacket);
}
int UDPSocket::protocol_send(const void* data, int data_length)
{
// FIXME: Figure out the adapter somehow differently.
auto& adapter = *NetworkAdapter::from_ipv4_address(IPv4Address(192, 168, 5, 2));
auto buffer = ByteBuffer::create_zeroed(sizeof(UDPPacket) + data_length);
auto& udp_packet = *(UDPPacket*)(buffer.pointer());
udp_packet.set_source_port(source_port());
udp_packet.set_destination_port(destination_port());
udp_packet.set_length(sizeof(UDPPacket) + data_length);
memcpy(udp_packet.payload(), data, data_length);
kprintf("sending as udp packet from %s:%u to %s:%u!\n",
adapter.ipv4_address().to_string().characters(),
source_port(),
destination_address().to_string().characters(),
destination_port());
adapter.send_ipv4(MACAddress(), destination_address(), IPv4Protocol::UDP, move(buffer));
return data_length;
}
KResult UDPSocket::protocol_connect()
{
return KSuccess;
}
void UDPSocket::protocol_allocate_source_port()
{
// This is not a very efficient allocation algorithm.
// FIXME: Replace it with a bitmap or some other fast-paced looker-upper.
LOCKER(sockets_by_port().lock());
for (word port = 2000; port < 60000; ++port) {
auto it = sockets_by_port().resource().find(port);
if (it == sockets_by_port().resource().end()) {
set_source_port(port);
sockets_by_port().resource().set(port, this);
return;
}
}
}