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	 a37ab7b9f8
			
		
	
	
		a37ab7b9f8
		
	
	
	
	
		
			
			This better matches the spec, and makes it possible for things like Path2D to reuse the same implementation without duplicate code. :^)
		
			
				
	
	
		
			13 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| // https://html.spec.whatwg.org/multipage/canvas.html#canvaspath
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| interface mixin CanvasPath {
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|     undefined closePath();
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|     undefined moveTo(unrestricted double x, unrestricted double y);
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|     undefined lineTo(unrestricted double x, unrestricted double y);
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|     undefined quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y);
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|     undefined bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y);
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|     // FIXME: undefined arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius);
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|     undefined rect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
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|     // FIXME: undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
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|     undefined arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
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|     undefined ellipse(unrestricted double x, unrestricted double y, unrestricted double radiusX, unrestricted double radiusY, unrestricted double rotation, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
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| };
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