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We still use a Gfx::ImageDecoder for GIF images, but there's no need for the ImageLoader object to have its own pointer to it. Just grab the ImageDecoder from the ImageResource when needed.
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibCore/Timer.h>
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#include <LibWeb/Loader/ImageResource.h>
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namespace Web {
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class ImageLoader : public ImageResourceClient {
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public:
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ImageLoader();
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void load(const URL&);
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const Gfx::Bitmap* bitmap() const;
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bool has_image() const;
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void set_visible_in_viewport(bool) const;
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unsigned width() const;
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unsigned height() const;
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Function<void()> on_load;
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Function<void()> on_fail;
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Function<void()> on_animate;
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private:
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// ^ImageResourceClient
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virtual void resource_did_load() override;
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virtual void resource_did_fail() override;
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virtual bool is_visible_in_viewport() const override { return m_visible_in_viewport; }
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void animate();
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mutable bool m_visible_in_viewport { false };
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size_t m_current_frame_index { 0 };
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size_t m_loops_completed { 0 };
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NonnullRefPtr<Core::Timer> m_timer;
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};
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}
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