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serenity/Libraries/LibGUI/GModelSelection.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

94 lines
2.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/HashTable.h>
#include <LibGUI/GModelIndex.h>
class GAbstractView;
class GModelSelection {
public:
GModelSelection(GAbstractView& view)
: m_view(view)
{
}
int size() const { return m_indexes.size(); }
bool is_empty() const { return m_indexes.is_empty(); }
bool contains(const GModelIndex& index) const { return m_indexes.contains(index); }
bool contains_row(int row) const
{
for (auto& index : m_indexes) {
if (index.row() == row)
return true;
}
return false;
}
void set(const GModelIndex&);
void add(const GModelIndex&);
void toggle(const GModelIndex&);
bool remove(const GModelIndex&);
void clear();
template<typename Callback>
void for_each_index(Callback callback)
{
for (auto& index : indexes())
callback(index);
}
template<typename Callback>
void for_each_index(Callback callback) const
{
for (auto& index : indexes())
callback(index);
}
Vector<GModelIndex> indexes() const
{
Vector<GModelIndex> selected_indexes;
for (auto& index : m_indexes)
selected_indexes.append(index);
return selected_indexes;
}
// FIXME: This doesn't guarantee that what you get is the lowest or "first" index selected..
GModelIndex first() const
{
if (m_indexes.is_empty())
return {};
return *m_indexes.begin();
}
private:
GAbstractView& m_view;
HashTable<GModelIndex> m_indexes;
};