mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 03:32:45 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * Redistribution and use in source and binary forms, with or without
 | |
|  * modification, are permitted provided that the following conditions are met:
 | |
|  *
 | |
|  * 1. Redistributions of source code must retain the above copyright notice, this
 | |
|  *    list of conditions and the following disclaimer.
 | |
|  *
 | |
|  * 2. Redistributions in binary form must reproduce the above copyright notice,
 | |
|  *    this list of conditions and the following disclaimer in the documentation
 | |
|  *    and/or other materials provided with the distribution.
 | |
|  *
 | |
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 | |
|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 | |
|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | |
|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 | |
|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 | |
|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 | |
|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 | |
|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 | |
|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | |
|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <AK/Noncopyable.h>
 | |
| #include <AK/RefCounted.h>
 | |
| #include <AK/String.h>
 | |
| #include <AK/Weakable.h>
 | |
| #include <LibGfx/Bitmap.h>
 | |
| 
 | |
| namespace PixelPaint {
 | |
| 
 | |
| class Image;
 | |
| 
 | |
| class Layer
 | |
|     : public RefCounted<Layer>
 | |
|     , public Weakable<Layer> {
 | |
| 
 | |
|     AK_MAKE_NONCOPYABLE(Layer);
 | |
|     AK_MAKE_NONMOVABLE(Layer);
 | |
| 
 | |
| public:
 | |
|     static RefPtr<Layer> create_with_size(Image&, const Gfx::IntSize&, const String& name);
 | |
|     static RefPtr<Layer> create_with_bitmap(Image&, const Gfx::Bitmap&, const String& name);
 | |
|     static RefPtr<Layer> create_snapshot(Image&, const Layer&);
 | |
| 
 | |
|     ~Layer() { }
 | |
| 
 | |
|     const Gfx::IntPoint& location() const { return m_location; }
 | |
|     void set_location(const Gfx::IntPoint& location) { m_location = location; }
 | |
| 
 | |
|     const Gfx::Bitmap& bitmap() const { return *m_bitmap; }
 | |
|     Gfx::Bitmap& bitmap() { return *m_bitmap; }
 | |
|     Gfx::IntSize size() const { return bitmap().size(); }
 | |
| 
 | |
|     Gfx::IntRect relative_rect() const { return { location(), size() }; }
 | |
|     Gfx::IntRect rect() const { return { {}, size() }; }
 | |
| 
 | |
|     const String& name() const { return m_name; }
 | |
|     void set_name(const String&);
 | |
| 
 | |
|     void set_bitmap(Gfx::Bitmap& bitmap) { m_bitmap = bitmap; }
 | |
| 
 | |
|     void did_modify_bitmap(Image&);
 | |
| 
 | |
|     void set_selected(bool selected) { m_selected = selected; }
 | |
|     bool is_selected() const { return m_selected; }
 | |
| 
 | |
|     bool is_visible() const { return m_visible; }
 | |
|     void set_visible(bool visible);
 | |
| 
 | |
|     int opacity_percent() const { return m_opacity_percent; }
 | |
|     void set_opacity_percent(int);
 | |
| 
 | |
| private:
 | |
|     Layer(Image&, const Gfx::IntSize&, const String& name);
 | |
|     Layer(Image&, const Gfx::Bitmap&, const String& name);
 | |
| 
 | |
|     Image& m_image;
 | |
| 
 | |
|     String m_name;
 | |
|     Gfx::IntPoint m_location;
 | |
|     RefPtr<Gfx::Bitmap> m_bitmap;
 | |
| 
 | |
|     bool m_selected { false };
 | |
|     bool m_visible { true };
 | |
| 
 | |
|     int m_opacity_percent { 100 };
 | |
| };
 | |
| 
 | |
| }
 | 
