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https://github.com/RGBCube/serenity
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We used to have two different models for displaying file system contents: the FileManager-grade table-like directory model, which exposed rich data (such as file icons with integrated image previews) about contents of a single directory, and the tree-like GFileSystemModel, which only exposed a tree of file names with very basic info about them. This commit unifies the two. The new GFileSystemModel can be used both as a tree-like and as a table-like model, or in fact in both ways simultaneously. It exposes rich data about a file system subtree rooted at the given root. The users of the two previous models are all ported to use this new model.
71 lines
2 KiB
C++
71 lines
2 KiB
C++
#pragma once
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#include <AK/FileSystemPath.h>
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#include <LibCore/CFile.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GDialog.h>
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#include <LibGUI/GFileSystemModel.h>
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GTextBox.h>
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class PropertiesDialog final : public GDialog {
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C_OBJECT(PropertiesDialog)
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public:
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virtual ~PropertiesDialog() override;
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private:
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PropertiesDialog(GFileSystemModel&, String, bool disable_rename, CObject* parent = nullptr);
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struct PropertyValuePair {
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String property;
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String value;
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};
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struct PermissionMasks {
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mode_t read;
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mode_t write;
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mode_t execute;
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};
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static const String get_description(const mode_t mode)
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{
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if (S_ISREG(mode))
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return "File";
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if (S_ISDIR(mode))
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return "Directory";
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if (S_ISLNK(mode))
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return "Symbolic link";
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if (S_ISCHR(mode))
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return "Character device";
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if (S_ISBLK(mode))
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return "Block device";
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if (S_ISFIFO(mode))
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return "FIFO (named pipe)";
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if (S_ISSOCK(mode))
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return "Socket";
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if (mode & S_IXUSR)
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return "Executable";
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return "Unknown";
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}
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NonnullRefPtr<GButton> make_button(String, NonnullRefPtr<GWidget>&);
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void make_divider(NonnullRefPtr<GWidget>&);
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void make_property_value_pairs(const Vector<PropertyValuePair>& pairs, NonnullRefPtr<GWidget>& parent);
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void make_permission_checkboxes(NonnullRefPtr<GWidget>& parent, PermissionMasks, String label_string, mode_t mode);
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void permission_changed(mode_t mask, bool set);
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bool apply_changes();
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void update();
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String make_full_path(String name);
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GFileSystemModel& m_model;
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RefPtr<GButton> m_apply_button;
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RefPtr<GTextBox> m_name_box;
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RefPtr<GLabel> m_icon;
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String m_name;
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String m_path;
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mode_t m_mode;
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int m_row;
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bool m_permissions_dirty { false };
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bool m_name_dirty { false };
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};
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