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serenity/Userland/Services/WindowServer/Screen.cpp
Tom fdae117600 WindowServer: Implement support for combined buffer flipping + flushing
Some devices may require DMA transfers to flush the updated buffer
areas prior to flipping. For those devices we track the areas that
require flushing prior to the next flip. For devices that do not
support flipping, but require flushing, we'll simply flush after
updating the front buffer.

This also adds a small optimization that skips these steps entirely for
a screen that doesn't have any updates that need to be rendered.
2021-07-04 23:59:17 +02:00

394 lines
14 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Screen.h"
#include "Compositor.h"
#include "Event.h"
#include "EventLoop.h"
#include "WindowManager.h"
#include <AK/Debug.h>
#include <Kernel/API/FB.h>
#include <Kernel/API/MousePacket.h>
#include <fcntl.h>
#include <stdio.h>
#include <sys/mman.h>
#include <unistd.h>
namespace WindowServer {
NonnullOwnPtrVector<Screen, default_screen_count> Screen::s_screens;
Screen* Screen::s_main_screen { nullptr };
Gfx::IntRect Screen::s_bounding_screens_rect {};
ScreenLayout Screen::s_layout;
Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
struct ScreenFBData {
Vector<FBRect, 32> pending_flush_rects;
bool too_many_pending_flush_rects { false };
};
ScreenInput& ScreenInput::the()
{
static ScreenInput s_the;
return s_the;
}
Screen& ScreenInput::cursor_location_screen()
{
auto* screen = Screen::find_by_location(m_cursor_location);
VERIFY(screen);
return *screen;
}
const Screen& ScreenInput::cursor_location_screen() const
{
auto* screen = Screen::find_by_location(m_cursor_location);
VERIFY(screen);
return *screen;
}
bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
{
if (!screen_layout.is_valid(&error_msg))
return false;
auto screens_backup = move(s_screens);
auto layout_backup = move(s_layout);
for (auto& old_screen : screens_backup)
old_screen.close_device();
AK::ArmedScopeGuard rollback([&] {
for (auto& screen : s_screens)
screen.close_device();
s_screens = move(screens_backup);
s_layout = move(layout_backup);
for (auto& old_screen : screens_backup) {
if (!old_screen.open_device()) {
// Don't set error_msg here, it should already be set
dbgln("Rolling back screen layout failed: could not open device");
}
}
update_bounding_rect();
});
s_layout = move(screen_layout);
for (size_t index = 0; index < s_layout.screens.size(); index++) {
auto* screen = WindowServer::Screen::create(s_layout.screens[index]);
if (!screen) {
error_msg = String::formatted("Error creating screen #{}", index);
return false;
}
if (s_layout.main_screen_index == index)
screen->make_main_screen();
screen->open_device();
}
rollback.disarm();
update_bounding_rect();
update_scale_factors_in_use();
return true;
}
void Screen::update_scale_factors_in_use()
{
s_scale_factors_in_use.clear();
for_each([&](auto& screen) {
auto scale_factor = screen.scale_factor();
// The This doesn't have to be extremely efficient as this
// code is only run when we start up or the screen configuration
// changes. But using a vector allows for efficient iteration,
// which is the most common use case.
if (!s_scale_factors_in_use.contains_slow(scale_factor))
s_scale_factors_in_use.append(scale_factor);
return IterationDecision::Continue;
});
}
Screen::Screen(ScreenLayout::Screen& screen_info)
: m_virtual_rect(screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor })
, m_framebuffer_data(adopt_own(*new ScreenFBData()))
, m_info(screen_info)
{
open_device();
// If the cursor is not in a valid screen (yet), force it into one
dbgln("Screen() current physical cursor location: {} rect: {}", ScreenInput::the().cursor_location(), rect());
if (!find_by_location(ScreenInput::the().cursor_location()))
ScreenInput::the().set_cursor_location(rect().center());
}
Screen::~Screen()
{
close_device();
}
bool Screen::open_device()
{
close_device();
m_framebuffer_fd = open(m_info.device.characters(), O_RDWR | O_CLOEXEC);
if (m_framebuffer_fd < 0) {
perror(String::formatted("failed to open {}", m_info.device).characters());
return false;
}
m_can_set_buffer = (fb_set_buffer(m_framebuffer_fd, 0) == 0);
m_can_device_flush_buffers = true; // If the device can't do it we revert to false
set_resolution(true);
return true;
}
void Screen::close_device()
{
if (m_framebuffer_fd >= 0) {
close(m_framebuffer_fd);
m_framebuffer_fd = -1;
}
if (m_framebuffer) {
int rc = munmap(m_framebuffer, m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = nullptr;
m_size_in_bytes = 0;
}
}
void Screen::init()
{
set_resolution(true);
}
Screen& Screen::closest_to_rect(const Gfx::IntRect& rect)
{
Screen* best_screen = nullptr;
int best_area = 0;
for (auto& screen : s_screens) {
auto r = screen.rect().intersected(rect);
int area = r.width() * r.height();
if (!best_screen || area > best_area) {
best_screen = &screen;
best_area = area;
}
}
if (!best_screen) {
// TODO: try to find the best screen in close proximity
best_screen = &Screen::main();
}
return *best_screen;
}
Screen& Screen::closest_to_location(const Gfx::IntPoint& point)
{
for (auto& screen : s_screens) {
if (screen.rect().contains(point))
return screen;
}
// TODO: guess based on how close the point is to the next screen rectangle
return Screen::main();
}
void Screen::update_bounding_rect()
{
if (!s_screens.is_empty()) {
s_bounding_screens_rect = s_screens[0].rect();
for (size_t i = 1; i < s_screens.size(); i++)
s_bounding_screens_rect = s_bounding_screens_rect.united(s_screens[i].rect());
} else {
s_bounding_screens_rect = {};
}
}
bool Screen::set_resolution(bool initial)
{
// Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution...
Screen* screen_with_cursor = nullptr;
if (!initial)
screen_with_cursor = &ScreenInput::the().cursor_location_screen();
FBResolution physical_resolution { 0, (unsigned)m_info.resolution.width(), (unsigned)m_info.resolution.height() };
int rc = fb_set_resolution(m_framebuffer_fd, &physical_resolution);
dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - return code {}", index(), rc);
auto on_change_resolution = [&]() {
if (initial || physical_resolution.width != (unsigned)m_info.resolution.width() || physical_resolution.height != (unsigned)m_info.resolution.height()) {
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
int rc = munmap(m_framebuffer, previous_size_in_bytes);
VERIFY(rc == 0);
}
int rc = fb_get_size_in_bytes(m_framebuffer_fd, &m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = (Gfx::RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
VERIFY(m_framebuffer && m_framebuffer != (void*)-1);
}
m_info.resolution = { physical_resolution.width, physical_resolution.height };
m_pitch = physical_resolution.pitch;
if (this == screen_with_cursor) {
auto& screen_input = ScreenInput::the();
screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
}
};
if (rc == 0) {
on_change_resolution();
return true;
}
if (rc == -1) {
int err = errno;
dbgln("Screen #{}: Failed to set resolution {}: {}", index(), m_info.resolution, strerror(err));
on_change_resolution();
return false;
}
VERIFY_NOT_REACHED();
}
void Screen::set_buffer(int index)
{
VERIFY(m_can_set_buffer);
int rc = fb_set_buffer(m_framebuffer_fd, index);
VERIFY(rc == 0);
}
void ScreenInput::set_acceleration_factor(double factor)
{
VERIFY(factor >= mouse_accel_min && factor <= mouse_accel_max);
m_acceleration_factor = factor;
}
void ScreenInput::set_scroll_step_size(unsigned step_size)
{
VERIFY(step_size >= scroll_step_size_min);
m_scroll_step_size = step_size;
}
void ScreenInput::on_receive_mouse_data(const MousePacket& packet)
{
auto& current_screen = cursor_location_screen();
auto prev_location = m_cursor_location;
if (packet.is_relative) {
m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
} else {
m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
}
auto* moved_to_screen = Screen::find_by_location(m_cursor_location);
if (!moved_to_screen) {
m_cursor_location = m_cursor_location.constrained(current_screen.rect());
moved_to_screen = &current_screen;
}
unsigned buttons = packet.buttons;
unsigned prev_buttons = m_mouse_button_state;
m_mouse_button_state = buttons;
unsigned changed_buttons = prev_buttons ^ buttons;
auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) {
if (!(changed_buttons & (unsigned)button))
return;
auto message = make<MouseEvent>(buttons & (unsigned)button ? Event::MouseDown : Event::MouseUp, m_cursor_location, buttons, button, m_modifiers);
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
};
post_mousedown_or_mouseup_if_needed(MouseButton::Left);
post_mousedown_or_mouseup_if_needed(MouseButton::Right);
post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
post_mousedown_or_mouseup_if_needed(MouseButton::Back);
post_mousedown_or_mouseup_if_needed(MouseButton::Forward);
if (m_cursor_location != prev_location) {
auto message = make<MouseEvent>(Event::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers);
if (WindowManager::the().dnd_client())
message->set_mime_data(WindowManager::the().dnd_mime_data());
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
}
if (packet.z) {
auto message = make<MouseEvent>(Event::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, packet.z * m_scroll_step_size);
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
}
if (m_cursor_location != prev_location)
Compositor::the().invalidate_cursor();
}
void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
{
m_modifiers = kernel_event.modifiers();
auto message = make<KeyEvent>(kernel_event.is_press() ? Event::KeyDown : Event::KeyUp, kernel_event.key, kernel_event.code_point, kernel_event.modifiers(), kernel_event.scancode);
Core::EventLoop::current().post_event(WindowManager::the(), move(message));
}
void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
{
// NOTE: we don't scale until in Screen::flush_display so that when
// there are too many rectangles that we end up throwing away, we didn't
// waste accounting for scale factor!
auto& fb_data = *m_framebuffer_data;
if (fb_data.too_many_pending_flush_rects) {
// We already have too many, just make sure we extend it if needed
VERIFY(!fb_data.pending_flush_rects.is_empty());
if (fb_data.pending_flush_rects.size() == 1) {
auto& union_rect = fb_data.pending_flush_rects[0];
auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
union_rect.x = new_union.left();
union_rect.y = new_union.top();
union_rect.width = new_union.width();
union_rect.height = new_union.height();
} else {
// Convert all the rectangles into one union
auto new_union = flush_region;
for (auto& flush_rect : fb_data.pending_flush_rects)
new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
fb_data.pending_flush_rects.resize(1, true);
auto& union_rect = fb_data.pending_flush_rects[0];
union_rect.x = new_union.left();
union_rect.y = new_union.top();
union_rect.width = new_union.width();
union_rect.height = new_union.height();
}
return;
}
VERIFY(fb_data.pending_flush_rects.size() < fb_data.pending_flush_rects.capacity());
fb_data.pending_flush_rects.append({ (unsigned)flush_region.left(),
(unsigned)flush_region.top(),
(unsigned)flush_region.width(),
(unsigned)flush_region.height() });
if (fb_data.pending_flush_rects.size() == fb_data.pending_flush_rects.capacity()) {
// If we get one more rectangle then we need to convert it to a single union rectangle
fb_data.too_many_pending_flush_rects = true;
}
}
void Screen::flush_display(int buffer_index)
{
VERIFY(m_can_device_flush_buffers);
auto& fb_data = *m_framebuffer_data;
if (fb_data.pending_flush_rects.is_empty())
return;
// Now that we have a final set of rects, apply the scale factor
auto scale_factor = this->scale_factor();
for (auto& flush_rect : fb_data.pending_flush_rects) {
flush_rect.x *= scale_factor;
flush_rect.y *= scale_factor;
flush_rect.width *= scale_factor;
flush_rect.height *= scale_factor;
}
if (fb_flush_buffers(m_framebuffer_fd, buffer_index, fb_data.pending_flush_rects.data(), (unsigned)fb_data.pending_flush_rects.size()) < 0) {
int err = errno;
if (err == ENOTSUP)
m_can_device_flush_buffers = false;
else
dbgln("Screen #{}: Error ({}) flushing display: {}", index(), err, strerror(err));
}
fb_data.too_many_pending_flush_rects = false;
fb_data.pending_flush_rects.clear_with_capacity();
}
}