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![]() The end goal of this commit is to allow to boot on bare metal with no PS/2 device connected to the system. It turned out that the original code relied on the existence of the PS/2 keyboard, so VirtualConsole called it even though ACPI indicated the there's no i8042 controller on my real machine because I didn't plug any PS/2 device. The code is much more flexible, so adding HID support for other type of hardware (e.g. USB HID) could be much simpler. Briefly describing the change, we have a new singleton called HIDManagement, which is responsible to initialize the i8042 controller if exists, and to enumerate its devices. I also abstracted a bit things, so now every Human interface device is represented with the HIDDevice class. Then, there are 2 types of it - the MouseDevice and KeyboardDevice classes; both are responsible to handle the interface in the DevFS. PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are responsible for handling the hardware-specific interface they are assigned to. Therefore, they are inheriting from the IRQHandler class. |
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.. | ||
HID | ||
USB | ||
AsyncDeviceRequest.cpp | ||
AsyncDeviceRequest.h | ||
BlockDevice.cpp | ||
BlockDevice.h | ||
BXVGADevice.cpp | ||
BXVGADevice.h | ||
CharacterDevice.cpp | ||
CharacterDevice.h | ||
Device.cpp | ||
Device.h | ||
FullDevice.cpp | ||
FullDevice.h | ||
MBVGADevice.cpp | ||
MBVGADevice.h | ||
MemoryDevice.cpp | ||
MemoryDevice.h | ||
NullDevice.cpp | ||
NullDevice.h | ||
PCSpeaker.cpp | ||
PCSpeaker.h | ||
RandomDevice.cpp | ||
RandomDevice.h | ||
SB16.cpp | ||
SB16.h | ||
SerialDevice.cpp | ||
SerialDevice.h | ||
VMWareBackdoor.cpp | ||
VMWareBackdoor.h | ||
ZeroDevice.cpp | ||
ZeroDevice.h |