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serenity/Userland/Applications/SoundPlayer/Player.h
Cesar Torres 2e28b8ebcc SoundPlayer: Add playlist supprt
And a M3U(8) parser
2021-03-27 10:20:55 +01:00

89 lines
3.7 KiB
C++

/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "PlaybackManager.h"
#include "PlaylistWidget.h"
#include "VisualizationBase.h"
#include <AK/RefPtr.h>
struct PlayerState {
bool is_paused;
bool is_stopped;
bool has_loaded_file;
bool is_looping_file;
bool is_looping_playlist;
int loaded_file_samplerate;
double volume;
Audio::ClientConnection& connection;
PlaybackManager& manager;
String loaded_filename;
};
class Player {
public:
explicit Player(PlayerState& state)
: m_player_state(state) {};
virtual void open_file(StringView path) = 0;
virtual void play() = 0;
PlayerState& get_player_state() { return m_player_state; }
bool is_stopped() const { return m_player_state.is_stopped; }
bool is_paused() const { return m_player_state.is_paused; }
bool has_loaded_file() const { return m_player_state.has_loaded_file; }
double volume() const { return m_player_state.volume; }
bool looping() const { return m_player_state.is_looping_file; }
bool looping_playlist() const { return m_player_state.is_looping_playlist; }
const String& loaded_filename() { return m_player_state.loaded_filename; }
int loaded_file_samplerate() { return m_player_state.loaded_file_samplerate; }
virtual void set_stopped(bool stopped) { m_player_state.is_stopped = stopped; }
virtual void set_paused(bool paused) { m_player_state.is_paused = paused; }
virtual void set_has_loaded_file(bool loaded) { m_player_state.has_loaded_file = loaded; }
virtual void set_volume(double volume)
{
m_player_state.volume = volume;
client_connection().set_main_mix_volume((double)(volume * 100));
}
virtual void set_loaded_file_samplerate(int samplerate) { m_player_state.loaded_file_samplerate = samplerate; }
virtual void set_looping_file(bool loop)
{
m_player_state.is_looping_file = loop;
}
virtual void set_looping_playlist(bool loop)
{
m_player_state.is_looping_playlist = loop;
}
virtual void set_loaded_filename(StringView& filename) { m_player_state.loaded_filename = filename; }
Audio::ClientConnection& client_connection() { return m_player_state.connection; }
PlaybackManager& manager() { return m_player_state.manager; }
protected:
PlayerState m_player_state;
RefPtr<PlaylistModel> m_playlist_model;
};