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serenity/Userland/Services/WindowServer/MenuBar.h
Andreas Kling e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00

65 lines
2.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Menu.h"
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
namespace WindowServer {
class MenuBar
: public RefCounted<MenuBar>
, public Weakable<MenuBar> {
public:
static NonnullRefPtr<MenuBar> create(ClientConnection& client, int menubar_id) { return adopt(*new MenuBar(client, menubar_id)); }
~MenuBar();
ClientConnection& client() { return m_client; }
const ClientConnection& client() const { return m_client; }
int menubar_id() const { return m_menubar_id; }
void add_menu(Menu&);
template<typename Callback>
void for_each_menu(Callback callback)
{
for (auto& menu : m_menus) {
if (callback(*menu) == IterationDecision::Break)
return;
}
}
private:
MenuBar(ClientConnection&, int menubar_id);
ClientConnection& m_client;
int m_menubar_id { 0 };
Vector<Menu*> m_menus;
};
}