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Everyone used this hook in the same way: immediately accept() on the socket and then do something with the newly accepted fd. This patch simplifies the hook by having LocalServer do the accepting automatically.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Mixer.h"
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#include <LibCore/ConfigFile.h>
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#include <LibCore/File.h>
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#include <LibCore/LocalServer.h>
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int main(int, char**)
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{
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if (pledge("stdio recvfd thread accept cpath rpath wpath unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto config = Core::ConfigFile::open_for_app("Audio", Core::ConfigFile::AllowWriting::Yes);
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if (unveil(config->filename().characters(), "rwc") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil("/dev/audio", "wc") < 0) {
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perror("unveil");
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return 1;
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}
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unveil(nullptr, nullptr);
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Core::EventLoop event_loop;
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auto mixer = AudioServer::Mixer::construct(config);
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auto server = Core::LocalServer::construct();
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bool ok = server->take_over_from_system_server();
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VERIFY(ok);
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server->on_accept = [&](NonnullRefPtr<Core::LocalSocket> client_socket) {
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static int s_next_client_id = 0;
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int client_id = ++s_next_client_id;
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IPC::new_client_connection<AudioServer::ClientConnection>(move(client_socket), client_id, *mixer);
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};
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if (pledge("stdio recvfd thread accept cpath rpath wpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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unveil(nullptr, nullptr);
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return event_loop.exec();
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}
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