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Everyone used this hook in the same way: immediately accept() on the socket and then do something with the newly accepted fd. This patch simplifies the hook by having LocalServer do the accepting automatically.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibCore/EventLoop.h>
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#include <LibCore/LocalServer.h>
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#include <SQLServer/ClientConnection.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <unistd.h>
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int main([[maybe_unused]] int argc, [[maybe_unused]] char** argv)
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{
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if (pledge("stdio accept unix rpath wpath cpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (mkdir("/home/anon/sql", 0700) < 0 && errno != EEXIST) {
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perror("mkdir");
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return 1;
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}
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if (unveil("/home/anon/sql", "rwc") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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Core::EventLoop event_loop;
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auto server = Core::LocalServer::construct();
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bool ok = server->take_over_from_system_server();
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VERIFY(ok);
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server->on_accept = [&](auto client_socket) {
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static int s_next_client_id = 0;
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int client_id = ++s_next_client_id;
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IPC::new_client_connection<SQLServer::ClientConnection>(client_socket, client_id);
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};
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return event_loop.exec();
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}
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