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			58 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Vector.h>
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| #include <LibGfx/Vector4.h>
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| #include <LibSoftGPU/Vertex.h>
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| 
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| namespace SoftGPU {
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| 
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| class Clipper final {
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|     enum ClipPlane : u8 {
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|         LEFT = 0,
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|         RIGHT,
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|         TOP,
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|         BOTTOM,
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|         NEAR,
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|         FAR
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|     };
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| 
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|     static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
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|     static constexpr u8 MAX_CLIPPED_VERTS = 6;
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| 
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|     static constexpr FloatVector4 clip_planes[] = {
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|         { -1, 0, 0, 1 }, // Left Plane
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|         { 1, 0, 0, 1 },  // Right Plane
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|         { 0, 1, 0, 1 },  // Top Plane
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|         { 0, -1, 0, 1 }, // Bottom plane
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|         { 0, 0, 1, 1 },  // Near Plane
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|         { 0, 0, -1, 1 }  // Far Plane
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|     };
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| 
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|     static constexpr FloatVector4 clip_plane_normals[] = {
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|         { 1, 0, 0, 0 },  // Left Plane
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|         { -1, 0, 0, 0 }, // Right Plane
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|         { 0, -1, 0, 0 }, // Top Plane
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|         { 0, 1, 0, 0 },  // Bottom plane
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|         { 0, 0, 1, 0 },  // Near Plane
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|         { 0, 0, -1, 0 }  // Far Plane
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|     };
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| 
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| public:
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|     Clipper() { }
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| 
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|     void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
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| 
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| private:
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|     bool point_within_clip_plane(const FloatVector4& vertex, ClipPlane plane);
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|     Vertex clip_intersection_point(const Vertex& vec, const Vertex& prev_vec, ClipPlane plane_index);
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|     Vector<Vertex> list_a;
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|     Vector<Vertex> list_b;
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| };
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| 
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| }
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