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				https://github.com/RGBCube/serenity
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	This is not used yet, but will be needed for painting shadows on elements that have a border-radius.
		
			
				
	
	
		
			146 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGfx/AntiAliasingPainter.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/Layout/BlockContainer.h>
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| #include <LibWeb/Layout/ImageBox.h>
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| #include <LibWeb/Painting/BackgroundPainting.h>
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| #include <LibWeb/Painting/InlinePaintable.h>
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| #include <LibWeb/Painting/ShadowPainting.h>
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| 
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| namespace Web::Painting {
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| 
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| NonnullRefPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
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| {
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|     return adopt_ref(*new InlinePaintable(layout_node));
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| }
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| 
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| InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
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|     : Paintable(layout_node)
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| {
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| }
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| 
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| Layout::InlineNode const& InlinePaintable::layout_node() const
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| {
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|     return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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| }
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| 
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| void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) const
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| {
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|     auto& painter = context.painter();
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| 
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|     if (phase == Painting::PaintPhase::Background) {
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|         auto top_left_border_radius = computed_values().border_top_left_radius();
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|         auto top_right_border_radius = computed_values().border_top_right_radius();
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|         auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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|         auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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|         auto containing_block_position_in_absolute_coordinates = containing_block()->paint_box()->absolute_position();
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| 
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|         for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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|             Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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| 
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|             if (is_first_fragment) {
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|                 float extra_start_width = box_model().padding.left;
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|                 absolute_fragment_rect.translate_by(-extra_start_width, 0);
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|                 absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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|             }
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| 
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|             if (is_last_fragment) {
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|                 float extra_end_width = box_model().padding.right;
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|                 absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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|             }
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| 
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|             auto border_radii_data = Painting::normalized_border_radii_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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|             Painting::paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), &computed_values().background_layers(), border_radii_data);
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| 
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|             if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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|                 Vector<Painting::ShadowData> resolved_box_shadow_data;
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|                 resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
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|                 for (auto const& layer : computed_box_shadow) {
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|                     resolved_box_shadow_data.empend(
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|                         layer.color,
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|                         static_cast<int>(layer.offset_x.to_px(layout_node())),
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|                         static_cast<int>(layer.offset_y.to_px(layout_node())),
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|                         static_cast<int>(layer.blur_radius.to_px(layout_node())),
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|                         static_cast<int>(layer.spread_distance.to_px(layout_node())),
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|                         layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer : Painting::ShadowPlacement::Inner);
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|                 }
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|                 Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), border_radii_data, resolved_box_shadow_data);
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|             }
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| 
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|             return IterationDecision::Continue;
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|         });
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|     }
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| 
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|     if (phase == Painting::PaintPhase::Border) {
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|         auto top_left_border_radius = computed_values().border_top_left_radius();
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|         auto top_right_border_radius = computed_values().border_top_right_radius();
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|         auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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|         auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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| 
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|         auto borders_data = Painting::BordersData {
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|             .top = computed_values().border_top(),
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|             .right = computed_values().border_right(),
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|             .bottom = computed_values().border_bottom(),
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|             .left = computed_values().border_left(),
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|         };
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| 
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|         auto containing_block_position_in_absolute_coordinates = containing_block()->paint_box()->absolute_position();
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| 
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|         for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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|             Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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| 
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|             if (is_first_fragment) {
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|                 float extra_start_width = box_model().padding.left;
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|                 absolute_fragment_rect.translate_by(-extra_start_width, 0);
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|                 absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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|             }
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| 
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|             if (is_last_fragment) {
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|                 float extra_end_width = box_model().padding.right;
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|                 absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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|             }
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| 
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|             auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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|             auto border_radii_data = Painting::normalized_border_radii_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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| 
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|             Painting::paint_all_borders(context, bordered_rect, border_radii_data, borders_data);
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| 
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|             return IterationDecision::Continue;
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|         });
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|     }
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| 
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|     // FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
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|     //        highlighted incorrectly. A better solution will be needed if we want to inspect them too.
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|     if (phase == Painting::PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
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|         // FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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|         //        would be none. Once we implement non-rectangular outlines for the `outline` CSS
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|         //        property, we can use that here instead.
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|         for_each_fragment([&](auto const& fragment, bool, bool) {
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|             painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
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|             return IterationDecision::Continue;
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|         });
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|     }
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| }
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| 
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| template<typename Callback>
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| void InlinePaintable::for_each_fragment(Callback callback) const
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| {
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|     // FIXME: This will be slow if the containing block has a lot of fragments!
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|     Vector<Layout::LineBoxFragment const&> fragments;
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|     containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
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|         if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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|             fragments.append(fragment);
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|         return IterationDecision::Continue;
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|     });
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|     for (size_t i = 0; i < fragments.size(); ++i) {
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|         auto const& fragment = fragments[i];
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|         callback(fragment, i == 0, i == fragments.size() - 1);
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|     }
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| }
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| 
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| }
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