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https://github.com/RGBCube/serenity
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Instead of LibGUI and WindowServer building their own copies of the drawing and graphics code, let's it in a separate LibDraw library. This avoids building the code twice, and will encourage better separation of concerns. :^)
33 lines
859 B
C++
33 lines
859 B
C++
#pragma once
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#include <LibDraw/GraphicsBitmap.h>
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enum class WSStandardCursor {
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None = 0,
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Arrow,
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IBeam,
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ResizeHorizontal,
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ResizeVertical,
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ResizeDiagonalTLBR,
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ResizeDiagonalBLTR,
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};
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class WSCursor : public RefCounted<WSCursor> {
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public:
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static NonnullRefPtr<WSCursor> create(NonnullRefPtr<GraphicsBitmap>&&, const Point& hotspot);
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static NonnullRefPtr<WSCursor> create(NonnullRefPtr<GraphicsBitmap>&&);
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static RefPtr<WSCursor> create(WSStandardCursor);
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~WSCursor();
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Point hotspot() const { return m_hotspot; }
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const GraphicsBitmap& bitmap() const { return *m_bitmap; }
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Rect rect() const { return m_bitmap->rect(); }
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Size size() const { return m_bitmap->size(); }
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private:
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WSCursor(NonnullRefPtr<GraphicsBitmap>&&, const Point&);
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RefPtr<GraphicsBitmap> m_bitmap;
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Point m_hotspot;
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};
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