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serenity/Userland/Libraries/LibGfx/Painter.h
Matthew Olsson ff76a5b8d2 LibGfx: Add directional floating-point scaling to Painter
This allows the painter to be scaled separately in both directions, and
not just in integer intervals. This is crucial for proper SVG viewBox
support.

Most bitmap-related things verify the scale to be one as of now.
2021-05-02 22:48:06 +02:00

187 lines
9.1 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextElision.h>
namespace Gfx {
class Painter {
public:
explicit Painter(Gfx::Bitmap&);
~Painter();
enum class LineStyle {
Solid,
Dotted,
Dashed,
};
void clear_rect(const IntRect&, Color);
void fill_rect(const IntRect&, Color);
void fill_rect_with_dither_pattern(const IntRect&, Color, Color);
void fill_rect_with_checkerboard(const IntRect&, const IntSize&, Color color_dark, Color color_light);
void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end);
void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
void fill_ellipse(const IntRect&, Color);
void draw_rect(const IntRect&, Color, bool without_corners = false);
void draw_focus_rect(const IntRect&, Color);
void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
void draw_scaled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&, const FloatRect& src_rect, float opacity = 1.0f);
void draw_triangle(const IntPoint&, const IntPoint&, const IntPoint&, Color);
void draw_ellipse_intersecting(const IntRect&, Color, int thickness = 1);
void set_pixel(const IntPoint&, Color);
void set_pixel(int x, int y, Color color) { set_pixel({ x, y }, color); }
void draw_line(const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f, bool apply_alpha = true);
void blit_dimmed(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
void blit_brightened(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
void blit_filtered(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, Function<Color(Color)>);
void draw_tiled_bitmap(const IntRect& dst_rect, const Gfx::Bitmap&);
void blit_offset(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, const IntPoint&);
void blit_disabled(const IntPoint&, const Gfx::Bitmap&, const IntRect&, const Palette&);
void blit_tiled(const IntRect&, const Gfx::Bitmap&, const IntRect& src_rect);
void draw_text(const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const IntRect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const IntRect&, const Utf32View&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf8View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_ui_text(const Gfx::IntRect&, const StringView&, const Gfx::Font&, TextAlignment, Gfx::Color);
void draw_glyph(const IntPoint&, u32, Color);
void draw_glyph(const IntPoint&, u32, const Font&, Color);
void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&);
void draw_glyph_or_emoji(const IntPoint&, u32 code_point, const Font&, Color);
static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&);
static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&&);
static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&);
static void for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&&);
void stroke_path(const Path&, Color, int thickness);
enum class WindingRule {
Nonzero,
EvenOdd,
};
void fill_path(Path&, Color, WindingRule rule = WindingRule::Nonzero);
const Font& font() const { return *state().font; }
void set_font(const Font& font) { state().font = &font; }
enum class DrawOp {
Copy,
Xor,
Invert
};
void set_draw_op(DrawOp op) { state().draw_op = op; }
DrawOp draw_op() const { return state().draw_op; }
void add_clip_rect(const IntRect& rect);
void clear_clip_rect();
IntPoint translation() const { return transform().translation().to_type<int>(); }
template<typename T>
void translate(T dx, T dy) { transform().translate(static_cast<float>(dx), static_cast<float>(dy)); }
template<typename T>
void translate(const Point<T>& delta) { transform().translate(delta.template to_type<float>()); }
FloatPoint float_scale() const { return transform().scale(); }
int scale() const;
template<typename T>
void scale(T dx, T dy) { transform().scale(static_cast<float>(dx), static_cast<float>(dy)); }
template<typename T>
void scale(const Point<T>& delta) { transform().scale(delta.template to_type<float>()); }
Gfx::Bitmap* target() { return m_target.ptr(); }
void save() { m_state_stack.append(m_state_stack.last()); }
void restore()
{
VERIFY(m_state_stack.size() > 1);
m_state_stack.take_last();
}
IntRect clip_rect() const { return state().clip_rect; }
protected:
AffineTransform& transform() { return state().transform; }
const AffineTransform& transform() const { return state().transform; }
IntSize scaled(const IntSize& size) const
{
return IntSize {
static_cast<float>(size.width()) * float_scale().x(),
static_cast<float>(size.height()) * float_scale().y(),
};
}
IntRect scaled(const IntRect& rect) const
{
return IntRect {
static_cast<float>(rect.x()) * float_scale().x(),
static_cast<float>(rect.y()) * float_scale().y(),
static_cast<float>(rect.width()) * float_scale().x(),
static_cast<float>(rect.height()) * float_scale().y(),
};
}
IntRect to_physical(const IntRect& rect) { return rect.transformed(transform()).intersected(clip_rect()); }
IntPoint to_physical(const IntPoint& point) { return point.transformed(transform()).constrained(clip_rect()); }
void set_physical_pixel_with_draw_op(u32& pixel, const Color&);
void fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color);
void fill_rect_with_draw_op(const IntRect&, Color);
void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true);
void draw_physical_pixel(const IntPoint&, Color, IntSize thickness = { 1, 1 });
void fill_physical_rect(const IntRect&, Color);
ALWAYS_INLINE bool has_integer_scale() const { return float_scale().x() == float_scale().y() && float_scale().x() == floorf(float_scale().x()); }
struct State {
const Font* font;
AffineTransform transform;
IntRect clip_rect;
DrawOp draw_op;
};
State& state() { return m_state_stack.last(); }
const State& state() const { return m_state_stack.last(); }
IntRect m_clip_origin;
NonnullRefPtr<Gfx::Bitmap> m_target;
Vector<State, 4> m_state_stack;
};
class PainterStateSaver {
public:
explicit PainterStateSaver(Painter&);
~PainterStateSaver();
private:
Painter& m_painter;
};
String parse_ampersand_string(const StringView&, Optional<size_t>* underline_offset = nullptr);
}