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			36 lines
		
	
	
	
		
			823 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			823 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "GL/gl.h"
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| #include "GLContext.h"
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| 
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| extern GL::GLContext* g_gl_context;
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| 
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| void glColor3f(GLfloat r, GLfloat g, GLfloat b)
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| {
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|     g_gl_context->gl_color(r, g, b, 1.0);
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| }
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| 
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| void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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| {
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|     g_gl_context->gl_color(r, g, b, a);
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| }
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| 
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| void glColor4fv(const GLfloat* v)
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| {
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|     g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
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| }
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| 
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| void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
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| {
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|     g_gl_context->gl_color(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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| }
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| 
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| void glColor4ubv(const GLubyte* v)
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| {
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|     g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f);
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| }
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