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https://github.com/RGBCube/superfreq
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daemon: refactor idle time multiplier calculation for adaptive polling
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0ecb02499a
commit
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1 changed files with 30 additions and 22 deletions
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@ -33,6 +33,31 @@ struct IntervalParams {
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on_battery: bool,
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}
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/// Calculate the idle time multiplier based on system idle duration
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///
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/// Returns a multiplier between 1.0 and 5.0 (capped):
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/// - For idle times < 2 minutes: Linear interpolation from 1.0 to 2.0
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/// - For idle times >= 2 minutes: Logarithmic scaling (1.0 + log2(minutes))
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fn idle_multiplier(idle_secs: u64) -> f32 {
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if idle_secs == 0 {
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return 1.0; // No idle time, no multiplier effect
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}
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let idle_factor = if idle_secs < 120 {
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// Less than 2 minutes (0 to 119 seconds)
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// Linear interpolation from 1.0 (at 0s) to 2.0 (at 120s)
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1.0 + (idle_secs as f32) / 120.0
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} else {
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// 2 minutes (120 seconds) or more
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let idle_time_minutes = idle_secs / 60;
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// Logarithmic scaling: 1.0 + log2(minutes)
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1.0 + (idle_time_minutes as f32).log2().max(0.5)
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};
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// Cap the multiplier to avoid excessive intervals
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idle_factor.min(5.0) // max factor of 5x
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}
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/// Calculate optimal polling interval based on system conditions and history
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fn compute_new(params: &IntervalParams) -> u64 {
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// Start with base interval
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@ -72,42 +97,25 @@ fn compute_new(params: &IntervalParams) -> u64 {
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if params.is_system_idle {
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let idle_time_seconds = params.last_user_activity.as_secs();
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// Apply adjustment only if the system has been idle for a non-zero duration.
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// The factor starts at 1.0 for 0 seconds idle time and increases.
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// Apply adjustment only if the system has been idle for a non-zero duration
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if idle_time_seconds > 0 {
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let idle_factor = if idle_time_seconds < 120 {
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// Less than 2 minutes (0 to 119 seconds)
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// Linear interpolation from 1.0 (at 0s) to 2.0 (at 120s).
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// Value at 60s (1 min) = 1.0 + 60.0/120.0 = 1.5.
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// This should provide a smooth transition from no multiplier (or 1.0x)
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// up to the point where the logarithmic scale takes over at 2 minutes.
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1.0 + (idle_time_seconds as f32) / 120.0
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} else {
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// 2 minutes (120 seconds) or more
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let idle_time_minutes = idle_time_seconds / 60;
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// At 2 minutes (120s), (2_f32).log2() = 1.0. So, factor = 1.0 + 1.0 = 2.0.
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1.0 + (idle_time_minutes as f32).log2().max(0.5)
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};
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// Cap the multiplier to avoid excessive intervals
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let capped_factor = idle_factor.min(5.0); // max factor of 5x
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let idle_factor = idle_multiplier(idle_time_seconds);
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debug!(
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"System idle for {} seconds (approx. {} minutes), applying idle factor: {:.2}x (raw: {:.2}x)",
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"System idle for {} seconds (approx. {} minutes), applying idle factor: {:.2}x",
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idle_time_seconds,
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(idle_time_seconds as f32 / 60.0).round(),
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capped_factor,
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idle_factor
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);
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let multiplied = adjusted_interval as f64 * f64::from(capped_factor);
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let multiplied = adjusted_interval as f64 * f64::from(idle_factor);
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adjusted_interval = if multiplied >= u64::MAX as f64 {
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u64::MAX
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} else {
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multiplied.round() as u64
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};
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}
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// If idle_time_seconds is 0, no factor is applied by this block, effectively 1.0x.
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// If idle_time_seconds is 0, no factor is applied by this block
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}
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// Adjust for CPU/temperature volatility
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