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https://github.com/RGBCube/uutils-coreutils
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rm: In some cases, remove_dir is doing a better job than remove_dir_all
use it when remove_dir_all failed GNU compatibility (rm/empty-inacc.sh)
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21c8538e0b
commit
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2 changed files with 29 additions and 8 deletions
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@ -330,6 +330,11 @@ fn handle_dir(path: &Path, options: &Options) -> bool {
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if options.recursive && (!is_root || !options.preserve_root) {
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if options.interactive != InteractiveMode::Always && !options.verbose {
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if let Err(e) = fs::remove_dir_all(path) {
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// GNU compatibility (rm/empty-inacc.sh)
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// remove_dir_all failed. maybe it is because of the permissions
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// but if the directory is empty, remove_dir might work.
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// So, let's try that before failing for real
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if let Err(_e) = fs::remove_dir(path) {
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had_err = true;
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if e.kind() == std::io::ErrorKind::PermissionDenied {
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// GNU compatibility (rm/fail-eacces.sh)
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@ -340,6 +345,7 @@ fn handle_dir(path: &Path, options: &Options) -> bool {
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show_error!("cannot remove {}: {}", path.quote(), e);
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}
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}
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}
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} else {
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let mut dirs: VecDeque<DirEntry> = VecDeque::new();
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// The Paths to not descend into. We need to this because WalkDir doesn't have a way, afaik, to not descend into a directory
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@ -647,6 +647,21 @@ fn test_prompt_write_protected_no() {
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assert!(at.file_exists(file_2));
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}
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#[cfg(feature = "chmod")]
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#[test]
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fn test_remove_inaccessible_dir() {
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let scene = TestScenario::new(util_name!());
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let at = &scene.fixtures;
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let dir_1 = "test_rm_protected";
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at.mkdir(dir_1);
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scene.ccmd("chmod").arg("0").arg(dir_1).succeeds();
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scene.ucmd().arg("-rf").arg(dir_1).succeeds();
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assert!(!at.dir_exists(dir_1));
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}
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#[test]
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#[cfg(not(windows))]
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fn test_fifo_removal() {
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