1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 23:17:45 +00:00

LibWeb: Let Paintable perform the painting

This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.

Paintables are now created by asking a Layout::Box to produce one:

    static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()

Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
This commit is contained in:
Andreas Kling 2022-03-10 14:02:25 +01:00
parent f6497b64ac
commit 02b316fd5c
64 changed files with 1307 additions and 602 deletions

View file

@ -4,8 +4,12 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLHtmlElement.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
@ -82,4 +86,200 @@ Painting::StackingContext* Paintable::enclosing_stacking_context()
VERIFY_NOT_REACHED();
}
void Paintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
if (phase == PaintPhase::Background) {
paint_background(context);
paint_box_shadow(context);
}
if (phase == PaintPhase::Border) {
paint_border(context);
}
if (phase == PaintPhase::Overlay && m_layout_box.dom_node() && m_layout_box.document().inspected_node() == m_layout_box.dom_node()) {
auto content_rect = absolute_rect();
auto margin_box = box_model().margin_box();
Gfx::FloatRect margin_rect;
margin_rect.set_x(absolute_x() - margin_box.left);
margin_rect.set_width(content_width() + margin_box.left + margin_box.right);
margin_rect.set_y(absolute_y() - margin_box.top);
margin_rect.set_height(content_height() + margin_box.top + margin_box.bottom);
auto border_rect = absolute_border_box_rect();
auto padding_rect = absolute_padding_box_rect();
auto paint_inspector_rect = [&](Gfx::FloatRect const& rect, Color color) {
context.painter().fill_rect(enclosing_int_rect(rect), Color(color).with_alpha(100));
context.painter().draw_rect(enclosing_int_rect(rect), Color(color));
};
paint_inspector_rect(margin_rect, Color::Yellow);
paint_inspector_rect(padding_rect, Color::Cyan);
paint_inspector_rect(border_rect, Color::Green);
paint_inspector_rect(content_rect, Color::Magenta);
StringBuilder builder;
if (m_layout_box.dom_node())
builder.append(m_layout_box.dom_node()->debug_description());
else
builder.append(m_layout_box.debug_description());
builder.appendff(" {}x{} @ {},{}", border_rect.width(), border_rect.height(), border_rect.x(), border_rect.y());
auto size_text = builder.to_string();
auto size_text_rect = border_rect;
size_text_rect.set_y(border_rect.y() + border_rect.height());
size_text_rect.set_top(size_text_rect.top());
size_text_rect.set_width((float)context.painter().font().width(size_text) + 4);
size_text_rect.set_height(context.painter().font().glyph_height() + 4);
context.painter().fill_rect(enclosing_int_rect(size_text_rect), context.palette().color(Gfx::ColorRole::Tooltip));
context.painter().draw_rect(enclosing_int_rect(size_text_rect), context.palette().threed_shadow1());
context.painter().draw_text(enclosing_int_rect(size_text_rect), size_text, Gfx::TextAlignment::Center, context.palette().color(Gfx::ColorRole::TooltipText));
}
if (phase == PaintPhase::FocusOutline && m_layout_box.dom_node() && m_layout_box.dom_node()->is_element() && verify_cast<DOM::Element>(*m_layout_box.dom_node()).is_focused()) {
context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
}
}
void Paintable::paint_border(PaintContext& context) const
{
auto borders_data = BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
paint_all_borders(context, absolute_border_box_rect(), normalized_border_radius_data(), borders_data);
}
void Paintable::paint_background(PaintContext& context) const
{
// If the body's background properties were propagated to the root element, do no re-paint the body's background.
if (m_layout_box.is_body() && document().html_element()->should_use_body_background_properties())
return;
Gfx::IntRect background_rect;
Color background_color = computed_values().background_color();
auto* background_layers = &computed_values().background_layers();
if (m_layout_box.is_root_element()) {
// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
background_rect = context.viewport_rect();
// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
// user agents must instead propagate the computed values of the background properties from that elements first HTML BODY child element.
if (document().html_element()->should_use_body_background_properties()) {
background_layers = document().background_layers();
background_color = document().background_color(context.palette());
}
} else {
background_rect = enclosing_int_rect(absolute_padding_box_rect());
}
// HACK: If the Box has a border, use the bordered_rect to paint the background.
// This way if we have a border-radius there will be no gap between the filling and actual border.
if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
background_rect = enclosing_int_rect(absolute_border_box_rect());
Painting::paint_background(context, m_layout_box, background_rect, background_color, background_layers, normalized_border_radius_data());
}
void Paintable::paint_box_shadow(PaintContext& context) const
{
auto box_shadow_data = computed_values().box_shadow();
if (box_shadow_data.is_empty())
return;
Vector<BoxShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
static_cast<int>(layer.offset_x.to_px(m_layout_box)),
static_cast<int>(layer.offset_y.to_px(m_layout_box)),
static_cast<int>(layer.blur_radius.to_px(m_layout_box)),
static_cast<int>(layer.spread_distance.to_px(m_layout_box)),
layer.placement == CSS::BoxShadowPlacement::Outer ? BoxShadowPlacement::Outer : BoxShadowPlacement::Inner);
}
Painting::paint_box_shadow(context, enclosing_int_rect(absolute_border_box_rect()), resolved_box_shadow_data);
}
BorderRadiusData Paintable::normalized_border_radius_data() const
{
return Painting::normalized_border_radius_data(m_layout_box, absolute_border_box_rect(),
computed_values().border_top_left_radius(),
computed_values().border_top_right_radius(),
computed_values().border_bottom_right_radius(),
computed_values().border_bottom_left_radius());
}
void Paintable::before_children_paint(PaintContext& context, PaintPhase) const
{
// FIXME: Support more overflow variations.
if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden) {
context.painter().save();
context.painter().add_clip_rect(enclosing_int_rect(absolute_border_box_rect()));
}
}
void Paintable::after_children_paint(PaintContext& context, PaintPhase) const
{
// FIXME: Support more overflow variations.
if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden)
context.painter().restore();
}
void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
Paintable::paint(context, phase);
if (m_line_boxes.is_empty())
return;
bool should_clip_overflow = computed_values().overflow_x() != CSS::Overflow::Visible && computed_values().overflow_y() != CSS::Overflow::Visible;
if (should_clip_overflow) {
context.painter().save();
// FIXME: Handle overflow-x and overflow-y being different values.
context.painter().add_clip_rect(enclosing_int_rect(absolute_padding_box_rect()));
auto scroll_offset = static_cast<Layout::BlockContainer const&>(m_layout_box).scroll_offset();
context.painter().translate(-scroll_offset.to_type<int>());
}
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
if (context.should_show_line_box_borders())
context.painter().draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Green);
const_cast<Layout::LineBoxFragment&>(fragment).paint(context, phase);
}
}
if (should_clip_overflow) {
context.painter().restore();
}
// FIXME: Merge this loop with the above somehow..
if (phase == PaintPhase::FocusOutline) {
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
auto* node = fragment.layout_node().dom_node();
if (!node)
continue;
auto* parent = node->parent_element();
if (!parent)
continue;
if (parent->is_focused())
context.painter().draw_rect(enclosing_int_rect(fragment.absolute_rect()), context.palette().focus_outline());
}
}
}
}
}