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Move windowing stuff from AbstractScreen to WindowManager.

This commit is contained in:
Andreas Kling 2018-10-12 01:10:16 +02:00
parent 415c4b90c5
commit 02f4d6ef8e
6 changed files with 59 additions and 58 deletions

View file

@ -3,6 +3,10 @@
#include "Widget.h"
#include "Window.h"
#include "AbstractScreen.h"
#include "TerminalWidget.h"
#include "EventLoop.h"
extern TerminalWidget* g_tw;
WindowManager& WindowManager::the()
{
@ -26,7 +30,7 @@ void WindowManager::paintWindowFrames()
void WindowManager::paintWindowFrame(Window& window)
{
Painter p(*AbstractScreen::the().rootWidget());
Painter p(*m_rootWidget);
printf("WM: paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
@ -103,3 +107,40 @@ void WindowManager::notifyRectChanged(Window& window, const Rect& oldRect, const
newRect.width(),
newRect.height());
}
void WindowManager::event(Event& event)
{
if (event.type() == Event::MouseMove
|| event.type() == Event::MouseDown
|| event.type() == Event::MouseUp) {
auto& me = static_cast<MouseEvent&>(event);
auto result = m_rootWidget->hitTest(me.x(), me.y());
//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY);
auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button());
result.widget->event(*localEvent);
return Object::event(event);
}
if (event.type() == Event::KeyDown || event.type() == Event::KeyUp) {
// FIXME: Implement proper focus.
Widget* focusedWidget = g_tw;
return focusedWidget->event(event);
}
if (event.type() == Event::Paint) {
return m_rootWidget->event(event);
}
return Object::event(event);
}
void WindowManager::setRootWidget(Widget* widget)
{
// FIXME: Should we support switching root widgets?
ASSERT(!m_rootWidget);
ASSERT(widget);
m_rootWidget = widget;
EventLoop::main().postEvent(m_rootWidget, make<ShowEvent>());
}