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https://github.com/RGBCube/serenity
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Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets its own unique method name now.
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parent
d47f15ab8b
commit
065040872f
50 changed files with 897 additions and 839 deletions
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@ -59,21 +59,21 @@ void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
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post_message(Messages::AudioClient::MainMixVolumeChanged(volume));
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}
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void ClientConnection::handle(const Messages::AudioServer::Greet&)
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void ClientConnection::greet()
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{
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}
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Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
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Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume()
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{
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return m_mixer.main_volume();
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}
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void ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
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void ClientConnection::set_main_mix_volume(i32 volume)
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{
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m_mixer.set_main_volume(message.volume());
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m_mixer.set_main_volume(volume);
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}
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Messages::AudioServer::EnqueueBufferResponse ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
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Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
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{
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if (!m_queue)
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m_queue = m_mixer.create_queue(*this);
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@ -81,11 +81,11 @@ Messages::AudioServer::EnqueueBufferResponse ClientConnection::handle(const Mess
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if (m_queue->is_full())
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return false;
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m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(message.buffer(), message.buffer_id(), message.sample_count()));
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m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count));
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return true;
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}
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Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
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Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples()
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{
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int remaining = 0;
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if (m_queue)
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@ -94,7 +94,7 @@ Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::handle(cons
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return remaining;
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}
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Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
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Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples()
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{
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int played = 0;
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if (m_queue)
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@ -103,19 +103,19 @@ Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::handle(const M
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return played;
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}
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void ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
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void ClientConnection::set_paused(bool paused)
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{
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if (m_queue)
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m_queue->set_paused(message.paused());
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m_queue->set_paused(paused);
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}
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void ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
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void ClientConnection::clear_buffer(bool paused)
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{
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if (m_queue)
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m_queue->clear(message.paused());
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m_queue->clear(paused);
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}
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Messages::AudioServer::GetPlayingBufferResponse ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
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Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer()
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{
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int id = -1;
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if (m_queue)
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@ -123,13 +123,13 @@ Messages::AudioServer::GetPlayingBufferResponse ClientConnection::handle(const M
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return id;
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}
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Messages::AudioServer::GetMutedResponse ClientConnection::handle(const Messages::AudioServer::GetMuted&)
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Messages::AudioServer::GetMutedResponse ClientConnection::get_muted()
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{
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return m_mixer.is_muted();
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}
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void ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
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void ClientConnection::set_muted(bool muted)
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{
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m_mixer.set_muted(message.muted());
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m_mixer.set_muted(muted);
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}
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}
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@ -36,17 +36,17 @@ public:
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static void for_each(Function<void(ClientConnection&)>);
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private:
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virtual void handle(const Messages::AudioServer::Greet&) override;
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virtual Messages::AudioServer::GetMainMixVolumeResponse handle(const Messages::AudioServer::GetMainMixVolume&) override;
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virtual void handle(const Messages::AudioServer::SetMainMixVolume&) override;
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virtual Messages::AudioServer::EnqueueBufferResponse handle(const Messages::AudioServer::EnqueueBuffer&) override;
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virtual Messages::AudioServer::GetRemainingSamplesResponse handle(const Messages::AudioServer::GetRemainingSamples&) override;
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virtual Messages::AudioServer::GetPlayedSamplesResponse handle(const Messages::AudioServer::GetPlayedSamples&) override;
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virtual void handle(const Messages::AudioServer::SetPaused&) override;
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virtual void handle(const Messages::AudioServer::ClearBuffer&) override;
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virtual Messages::AudioServer::GetPlayingBufferResponse handle(const Messages::AudioServer::GetPlayingBuffer&) override;
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virtual Messages::AudioServer::GetMutedResponse handle(const Messages::AudioServer::GetMuted&) override;
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virtual void handle(const Messages::AudioServer::SetMuted&) override;
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virtual void greet() override;
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virtual Messages::AudioServer::GetMainMixVolumeResponse get_main_mix_volume() override;
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virtual void set_main_mix_volume(i32) override;
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virtual Messages::AudioServer::EnqueueBufferResponse enqueue_buffer(Core::AnonymousBuffer const&, i32, int) override;
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virtual Messages::AudioServer::GetRemainingSamplesResponse get_remaining_samples() override;
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virtual Messages::AudioServer::GetPlayedSamplesResponse get_played_samples() override;
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virtual void set_paused(bool) override;
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virtual void clear_buffer(bool) override;
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virtual Messages::AudioServer::GetPlayingBufferResponse get_playing_buffer() override;
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virtual Messages::AudioServer::GetMutedResponse get_muted() override;
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virtual void set_muted(bool) override;
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Mixer& m_mixer;
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RefPtr<BufferQueue> m_queue;
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