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Userland: Change IPC funcs to use plain arguments instead of a struct

Instead of having a single overloaded handle method each method gets
its own unique method name now.
This commit is contained in:
Gunnar Beutner 2021-05-02 19:54:34 +02:00 committed by Andreas Kling
parent d47f15ab8b
commit 065040872f
50 changed files with 897 additions and 839 deletions

View file

@ -59,21 +59,21 @@ void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
post_message(Messages::AudioClient::MainMixVolumeChanged(volume));
}
void ClientConnection::handle(const Messages::AudioServer::Greet&)
void ClientConnection::greet()
{
}
Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume()
{
return m_mixer.main_volume();
}
void ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
void ClientConnection::set_main_mix_volume(i32 volume)
{
m_mixer.set_main_volume(message.volume());
m_mixer.set_main_volume(volume);
}
Messages::AudioServer::EnqueueBufferResponse ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
{
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
@ -81,11 +81,11 @@ Messages::AudioServer::EnqueueBufferResponse ClientConnection::handle(const Mess
if (m_queue->is_full())
return false;
m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(message.buffer(), message.buffer_id(), message.sample_count()));
m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count));
return true;
}
Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples()
{
int remaining = 0;
if (m_queue)
@ -94,7 +94,7 @@ Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::handle(cons
return remaining;
}
Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples()
{
int played = 0;
if (m_queue)
@ -103,19 +103,19 @@ Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::handle(const M
return played;
}
void ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
void ClientConnection::set_paused(bool paused)
{
if (m_queue)
m_queue->set_paused(message.paused());
m_queue->set_paused(paused);
}
void ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
void ClientConnection::clear_buffer(bool paused)
{
if (m_queue)
m_queue->clear(message.paused());
m_queue->clear(paused);
}
Messages::AudioServer::GetPlayingBufferResponse ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer()
{
int id = -1;
if (m_queue)
@ -123,13 +123,13 @@ Messages::AudioServer::GetPlayingBufferResponse ClientConnection::handle(const M
return id;
}
Messages::AudioServer::GetMutedResponse ClientConnection::handle(const Messages::AudioServer::GetMuted&)
Messages::AudioServer::GetMutedResponse ClientConnection::get_muted()
{
return m_mixer.is_muted();
}
void ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
void ClientConnection::set_muted(bool muted)
{
m_mixer.set_muted(message.muted());
m_mixer.set_muted(muted);
}
}