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LibGL: Set correct color material mode for GL_AMBIENT_AND_DIFFUSE

This was a silly mistake :^)
This commit is contained in:
Jelle Raaijmakers 2022-09-08 16:12:50 +02:00 committed by Tim Flynn
parent 7ba6eb37fc
commit 08204efe1f

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@ -510,8 +510,7 @@ void GLContext::sync_light_state()
options.color_material_mode = GPU::ColorMaterialMode::Ambient; options.color_material_mode = GPU::ColorMaterialMode::Ambient;
break; break;
case GL_AMBIENT_AND_DIFFUSE: case GL_AMBIENT_AND_DIFFUSE:
options.color_material_mode = GPU::ColorMaterialMode::Ambient; options.color_material_mode = GPU::ColorMaterialMode::AmbientAndDiffuse;
options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
break; break;
case GL_DIFFUSE: case GL_DIFFUSE:
options.color_material_mode = GPU::ColorMaterialMode::Diffuse; options.color_material_mode = GPU::ColorMaterialMode::Diffuse;