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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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121 changed files with 441 additions and 449 deletions
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@ -17,13 +17,13 @@ PromotionDialog::PromotionDialog(ChessWidget& chess_widget)
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set_icon(chess_widget.window()->icon());
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resize(70 * 4, 70);
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auto& main_widget = set_main_widget<GUI::Frame>();
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main_widget.set_frame_shape(Gfx::FrameShape::Container);
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main_widget.set_fill_with_background_color(true);
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main_widget.set_layout<GUI::HorizontalBoxLayout>();
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auto main_widget = set_main_widget<GUI::Frame>().release_value_but_fixme_should_propagate_errors();
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main_widget->set_frame_shape(Gfx::FrameShape::Container);
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main_widget->set_fill_with_background_color(true);
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main_widget->set_layout<GUI::HorizontalBoxLayout>();
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for (auto const& type : { Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop }) {
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auto& button = main_widget.add<GUI::Button>("");
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auto& button = main_widget->add<GUI::Button>("");
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button.set_fixed_height(70);
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button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type }));
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button.on_click = [this, type](auto) {
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