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SoundPlayer: Make sample widget display contents of the whole buffer
The SampleWidget now displays the contents of the whole buffer.
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2 changed files with 23 additions and 10 deletions
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@ -1,6 +1,7 @@
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#include "SampleWidget.h"
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#include <LibAudio/ABuffer.h>
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#include <LibGUI/GPainter.h>
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#include <LibM/math.h>
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SampleWidget::SampleWidget(GWidget* parent)
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: GFrame(parent)
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@ -18,21 +19,34 @@ void SampleWidget::paint_event(GPaintEvent& event)
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{
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GFrame::paint_event(event);
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(event.rect());
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painter.fill_rect(frame_inner_rect(), Color::Black);
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if (!m_buffer)
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return;
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// FIXME: Right now we only display as many samples from the buffer as we can fit
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// in the frame_inner_rect(). Maybe scale the samples or something?
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int samples_to_draw = min(m_buffer->sample_count(), frame_inner_rect().width());
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for (int x = 0; x < samples_to_draw; ++x) {
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// FIXME: This might look nicer if drawn as lines.
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auto& sample = m_buffer->samples()[x];
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Point p = { x, frame_inner_rect().center().y() + (int)(sample.left * frame_inner_rect().height() / 2) };
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painter.set_pixel(p, Color::Green);
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int samples_per_pixel = m_buffer->sample_count() / frame_inner_rect().width();
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float sample_max = 0;
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int count = 0;
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int x_offset = frame_inner_rect().x();
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int x = x_offset;
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int y_offset = frame_inner_rect().center().y();
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for (int sample_index = 0; sample_index < m_buffer->sample_count() && (x - x_offset) < frame_inner_rect().width(); ++sample_index) {
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float sample = fabsf(m_buffer->samples()[sample_index].left);
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sample_max = max(sample, sample_max);
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++count;
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if (count >= samples_per_pixel) {
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Point min_point = { x, y_offset + static_cast<int>(-sample_max * frame_inner_rect().height() / 2) };
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Point max_point = { x++, y_offset + static_cast<int>(sample_max * frame_inner_rect().height() / 2) };
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painter.draw_line(min_point, max_point, Color::Green);
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count = 0;
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sample_max = 0;
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}
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}
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}
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