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Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up.
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14 changed files with 190 additions and 45 deletions
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@ -27,12 +27,12 @@ public:
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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Function<void(int volume)> on_main_mix_volume_change;
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Function<void(double volume)> on_main_mix_volume_change;
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private:
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virtual void finished_playing_buffer(i32) override;
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virtual void muted_state_changed(bool) override;
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virtual void main_mix_volume_changed(i32) override;
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virtual void main_mix_volume_changed(double) override;
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};
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}
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