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serenity/Userland/Libraries/LibAudio/ClientConnection.h
kleines Filmröllchen 152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00

38 lines
967 B
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibIPC/ServerConnection.h>
namespace Audio {
class Buffer;
class ClientConnection final
: public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
, public AudioClientEndpoint {
C_OBJECT(ClientConnection)
public:
ClientConnection();
void enqueue(Buffer const&);
bool try_enqueue(Buffer const&);
void async_enqueue(Buffer const&);
Function<void(i32 buffer_id)> on_finish_playing_buffer;
Function<void(bool muted)> on_muted_state_change;
Function<void(double volume)> on_main_mix_volume_change;
private:
virtual void finished_playing_buffer(i32) override;
virtual void muted_state_changed(bool) override;
virtual void main_mix_volume_changed(double) override;
};
}