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LibGUI: Remove redundant event handling in EmojiInputDialog

The Dialog class already handles closing on escape.
This commit is contained in:
thankyouverycool 2022-11-17 09:15:12 -05:00 committed by Andreas Kling
parent a6581c2aac
commit 2028fbeae3
2 changed files with 0 additions and 14 deletions

View file

@ -19,7 +19,6 @@
#include <LibGUI/Button.h>
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/EmojiInputDialogGML.h>
#include <LibGUI/Event.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ScrollableContainerWidget.h>
#include <LibGUI/TextBox.h>
@ -262,16 +261,4 @@ void EmojiInputDialog::select_first_displayed_emoji()
done(ExecResult::OK);
}
void EmojiInputDialog::event(Core::Event& event)
{
if (event.type() == Event::KeyDown) {
auto& key_event = static_cast<KeyEvent&>(event);
if (key_event.key() == Key_Escape) {
done(ExecResult::Cancel);
return;
}
}
Dialog::event(event);
}
}