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LibGUI: Remove redundant event handling in EmojiInputDialog
The Dialog class already handles closing on escape.
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2 changed files with 0 additions and 14 deletions
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@ -26,7 +26,6 @@ public:
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String const& selected_emoji_text() const { return m_selected_emoji_text; }
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private:
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virtual void event(Core::Event&) override;
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explicit EmojiInputDialog(Window* parent_window);
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Vector<Emoji> supported_emoji();
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