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LibGUI: Remove redundant event handling in EmojiInputDialog
The Dialog class already handles closing on escape.
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2 changed files with 0 additions and 14 deletions
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@ -19,7 +19,6 @@
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#include <LibGUI/Button.h>
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#include <LibGUI/EmojiInputDialog.h>
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#include <LibGUI/EmojiInputDialogGML.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Frame.h>
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#include <LibGUI/ScrollableContainerWidget.h>
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#include <LibGUI/TextBox.h>
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@ -262,16 +261,4 @@ void EmojiInputDialog::select_first_displayed_emoji()
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done(ExecResult::OK);
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}
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void EmojiInputDialog::event(Core::Event& event)
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{
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if (event.type() == Event::KeyDown) {
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auto& key_event = static_cast<KeyEvent&>(event);
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if (key_event.key() == Key_Escape) {
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done(ExecResult::Cancel);
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return;
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}
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}
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Dialog::event(event);
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}
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}
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@ -26,7 +26,6 @@ public:
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String const& selected_emoji_text() const { return m_selected_emoji_text; }
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private:
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virtual void event(Core::Event&) override;
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explicit EmojiInputDialog(Window* parent_window);
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Vector<Emoji> supported_emoji();
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