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CharacterMap: Add a find-by-name window

This works the same way as the command-line usage, searching against the
display name as provided by LibUnicode.

I've modified the search loop to cover every possible unicode
code-point, since my previous logic was flawed. Code-points are not
dense, there are gaps, so simply iterating up to the count of them will
skip ones with higher values. Surprisingly, iterating all 1,114,112 of
them still runs in a third of a second. Computers are fast!
This commit is contained in:
Sam Atkins 2022-01-12 16:12:59 +00:00 committed by Andreas Kling
parent 2bf7abcb28
commit 2a7c638cd9
8 changed files with 202 additions and 24 deletions

View file

@ -5,6 +5,7 @@
*/
#include "CharacterMapWidget.h"
#include "CharacterSearchWidget.h"
#include <AK/StringUtils.h>
#include <Applications/CharacterMap/CharacterMapWindowGML.h>
#include <LibConfig/Client.h>
@ -76,6 +77,23 @@ CharacterMapWidget::CharacterMapWidget()
});
m_go_to_glyph_action->set_status_tip("Go to the specified code point");
m_find_glyphs_action = GUI::Action::create("&Find glyphs...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/find.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
if (m_find_window.is_null()) {
m_find_window = GUI::Window::construct(window());
auto& search_widget = m_find_window->set_main_widget<CharacterSearchWidget>();
search_widget.on_character_selected = [&](auto code_point) {
m_glyph_map->set_active_glyph(code_point);
m_glyph_map->scroll_to_glyph(code_point);
};
m_find_window->set_icon(GUI::Icon::try_create_default_icon("find").value().bitmap_for_size(16));
m_find_window->set_title("Find a character");
m_find_window->resize(300, 400);
}
m_find_window->show();
m_find_window->move_to_front();
m_find_window->find_descendant_of_type_named<GUI::TextBox>("search_input")->set_focus(true);
});
m_toolbar->add_action(*m_choose_font_action);
m_toolbar->add_separator();
m_toolbar->add_action(*m_copy_selection_action);
@ -83,6 +101,7 @@ CharacterMapWidget::CharacterMapWidget()
m_toolbar->add_action(*m_previous_glyph_action);
m_toolbar->add_action(*m_next_glyph_action);
m_toolbar->add_action(*m_go_to_glyph_action);
m_toolbar->add_action(*m_find_glyphs_action);
m_glyph_map->on_active_glyph_changed = [&](int) {
update_statusbar();