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LibGfx: Add a Gfx::TextAlignment parameter to Painter::draw_ui_text()

This commit is contained in:
Andreas Kling 2021-04-09 11:15:41 +02:00
parent b7a25bfaac
commit 2b9bc605d2
3 changed files with 5 additions and 5 deletions

View file

@ -1806,7 +1806,7 @@ void Painter::blit_tiled(const IntRect& dst_rect, const Gfx::Bitmap& bitmap, con
}
}
void Gfx::Painter::draw_ui_text(const Gfx::IntRect& rect, const StringView& text, const Gfx::Font& font, Gfx::Color color)
void Gfx::Painter::draw_ui_text(const Gfx::IntRect& rect, const StringView& text, const Gfx::Font& font, Gfx::TextAlignment text_alignment, Gfx::Color color)
{
auto parse_ampersand_string = [](const StringView& raw_text, Optional<size_t>& underline_offset) -> String {
if (raw_text.is_empty())
@ -1831,9 +1831,9 @@ void Gfx::Painter::draw_ui_text(const Gfx::IntRect& rect, const StringView& text
auto name_to_draw = parse_ampersand_string(text, underline_offset);
Gfx::IntRect text_rect { 0, 0, font.width(name_to_draw), font.glyph_height() };
text_rect.center_within(rect);
text_rect.align_within(rect, text_alignment);
draw_text(text_rect, name_to_draw, font, Gfx::TextAlignment::CenterLeft, color);
draw_text(text_rect, name_to_draw, font, text_alignment, color);
if (underline_offset.has_value()) {
Utf8View utf8_view { name_to_draw };

View file

@ -85,7 +85,7 @@ public:
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf8View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_text(Function<void(const IntRect&, u32)>, const IntRect&, const Utf32View&, const Font&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None);
void draw_ui_text(const Gfx::IntRect&, const StringView&, const Gfx::Font&, Gfx::Color);
void draw_ui_text(const Gfx::IntRect&, const StringView&, const Gfx::Font&, TextAlignment, Gfx::Color);
void draw_glyph(const IntPoint&, u32, Color);
void draw_glyph(const IntPoint&, u32, const Font&, Color);
void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&);