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LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
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265 changed files with 1380 additions and 1167 deletions
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@ -70,7 +70,7 @@ MainWidget::~MainWidget()
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// FIXME: There are some unnecessary calls to update() throughout this program,
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// which are an easy target for optimization.
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void MainWidget::custom_event(CCustomEvent&)
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void MainWidget::custom_event(Core::CustomEvent&)
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{
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m_wave_widget->update();
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@ -27,8 +27,8 @@
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#pragma once
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#include "Music.h"
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#include <LibGUI/GWidget.h>
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#include <Music.h>
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class AudioEngine;
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class WaveWidget;
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@ -48,7 +48,7 @@ private:
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virtual void keydown_event(GKeyEvent&) override;
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virtual void keyup_event(GKeyEvent&) override;
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virtual void custom_event(CCustomEvent&) override;
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virtual void custom_event(Core::CustomEvent&) override;
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void note_key_action(int key_code, Switch);
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void special_key_action(int key_code);
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@ -55,8 +55,8 @@ int main(int argc, char** argv)
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window->show();
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LibThread::Thread audio_thread([&] {
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auto audio = CFile::construct("/dev/audio");
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if (!audio->open(CIODevice::WriteOnly)) {
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auto audio = Core::File::construct("/dev/audio");
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if (!audio->open(Core::IODevice::WriteOnly)) {
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dbgprintf("Can't open audio device: %s", audio->error_string());
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return 1;
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}
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@ -65,8 +65,8 @@ int main(int argc, char** argv)
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for (;;) {
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audio_engine.fill_buffer(buffer);
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audio->write(reinterpret_cast<u8*>(buffer.data()), buffer_size);
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CEventLoop::current().post_event(*main_widget, make<CCustomEvent>(0));
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CEventLoop::wake();
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Core::EventLoop::current().post_event(*main_widget, make<Core::CustomEvent>(0));
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Core::EventLoop::wake();
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}
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});
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audio_thread.start();
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