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LibGUI: Swap order of InputBox value and parent window args

This is now consistent with the other dialog classes.
This commit is contained in:
Linus Groh 2021-02-20 12:03:28 +01:00 committed by Andreas Kling
parent 3b9f110161
commit 3583b62ad3
14 changed files with 34 additions and 34 deletions

View file

@ -77,7 +77,7 @@ HexEditorWidget::HexEditorWidget()
}
String value;
if (GUI::InputBox::show(value, window(), "Enter new file size:", "New file size") == GUI::InputBox::ExecOK && !value.is_empty()) {
if (GUI::InputBox::show(window(), value, "Enter new file size:", "New file size") == GUI::InputBox::ExecOK && !value.is_empty()) {
auto file_size = value.to_int();
if (file_size.has_value() && file_size.value() > 0) {
m_document_dirty = false;
@ -143,7 +143,7 @@ HexEditorWidget::HexEditorWidget()
m_goto_decimal_offset_action = GUI::Action::create("Go To Offset (Decimal)...", { Mod_Ctrl | Mod_Shift, Key_G }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"), [this](const GUI::Action&) {
String value;
if (GUI::InputBox::show(value, window(), "Enter Decimal offset:", "Go To") == GUI::InputBox::ExecOK && !value.is_empty()) {
if (GUI::InputBox::show(window(), value, "Enter Decimal offset:", "Go To") == GUI::InputBox::ExecOK && !value.is_empty()) {
auto new_offset = value.to_int();
if (new_offset.has_value())
m_editor->set_position(new_offset.value());
@ -152,7 +152,7 @@ HexEditorWidget::HexEditorWidget()
m_goto_hex_offset_action = GUI::Action::create("Go To Offset (Hex)...", { Mod_Ctrl, Key_G }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"), [this](const GUI::Action&) {
String value;
if (GUI::InputBox::show(value, window(), "Enter Hex offset:", "Go To") == GUI::InputBox::ExecOK && !value.is_empty()) {
if (GUI::InputBox::show(window(), value, "Enter Hex offset:", "Go To") == GUI::InputBox::ExecOK && !value.is_empty()) {
auto new_offset = strtol(value.characters(), nullptr, 16);
m_editor->set_position(new_offset);
}
@ -161,7 +161,7 @@ HexEditorWidget::HexEditorWidget()
auto& edit_menu = menubar->add_menu("Edit");
edit_menu.add_action(GUI::Action::create("Fill selection...", { Mod_Ctrl, Key_B }, [&](const GUI::Action&) {
String value;
if (GUI::InputBox::show(value, window(), "Fill byte (hex):", "Fill Selection") == GUI::InputBox::ExecOK && !value.is_empty()) {
if (GUI::InputBox::show(window(), value, "Fill byte (hex):", "Fill Selection") == GUI::InputBox::ExecOK && !value.is_empty()) {
auto fill_byte = strtol(value.characters(), nullptr, 16);
m_editor->fill_selection(fill_byte);
}