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https://github.com/RGBCube/serenity
synced 2025-07-26 23:17:46 +00:00
WindowServer: Coalesce flushing buffers into one ioctl() call
We regularily need to flush many rectangles, so instead of making many expensive ioctl() calls to the framebuffer driver, collect the rectangles and only make one call. And if we have too many rectangles then it may be cheaper to just update the entire region, in which case we simply convert them all into a union and just flush that one rectangle instead.
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56cd0f929e
commit
38af4c29e6
7 changed files with 123 additions and 31 deletions
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@ -537,7 +537,7 @@ void Compositor::compose()
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if (need_to_draw_cursor) {
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auto& screen_data = m_screen_data[cursor_screen.index()];
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screen_data.draw_cursor(cursor_screen, cursor_rect);
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screen_data.m_flush_rects.add(cursor_rect);
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screen_data.m_flush_rects.add(cursor_rect.intersected(cursor_screen.rect()));
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if (previous_cursor_screen && cursor_rect != previous_cursor_rect)
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m_screen_data[previous_cursor_screen->index()].m_flush_rects.add(previous_cursor_rect);
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}
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@ -563,10 +563,9 @@ void Compositor::flush(Screen& screen)
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screen_data.flip_buffers(screen);
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auto screen_rect = screen.rect();
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auto do_flush = [&](const Gfx::IntRect& a_rect) {
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auto rect = Gfx::IntRect::intersection(a_rect, screen_rect);
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if (rect.is_empty())
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return;
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bool device_can_flush_buffers = screen.can_device_flush_buffers();
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auto do_flush = [&](Gfx::IntRect rect) {
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VERIFY(screen_rect.contains(rect));
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rect.translate_by(-screen_rect.location());
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// Almost everything in Compositor is in logical coordinates, with the painters having
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@ -602,7 +601,8 @@ void Compositor::flush(Screen& screen)
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from_ptr = (const Gfx::RGBA32*)((const u8*)from_ptr + pitch);
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to_ptr = (Gfx::RGBA32*)((u8*)to_ptr + pitch);
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}
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screen.flush_display(a_rect.intersected(screen.rect()));
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if (device_can_flush_buffers)
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screen.queue_flush_display_rect(rect);
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};
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for (auto& rect : screen_data.m_flush_rects.rects())
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do_flush(rect);
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@ -610,6 +610,8 @@ void Compositor::flush(Screen& screen)
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do_flush(rect);
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for (auto& rect : screen_data.m_flush_special_rects.rects())
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do_flush(rect);
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if (device_can_flush_buffers)
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screen.flush_display();
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}
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void Compositor::invalidate_screen()
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@ -738,7 +740,7 @@ bool Compositor::render_animation_frame(Screen& screen, Gfx::DisjointRectSet& fl
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dbgln_if(MINIMIZE_ANIMATION_DEBUG, "Minimize animation from {} to {} frame# {} {} on screen #{}", from_rect, to_rect, animation_index, rect, screen.index());
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painter.draw_rect(rect, Color::Transparent); // Color doesn't matter, we draw inverted
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flush_rects.add(rect);
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flush_rects.add(rect.intersected(screen.rect()));
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invalidate_screen(rect);
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did_render_any = true;
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@ -25,6 +25,11 @@ Gfx::IntRect Screen::s_bounding_screens_rect {};
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ScreenLayout Screen::s_layout;
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Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
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struct ScreenFBData {
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Vector<FBRect, 32> pending_flush_rects;
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bool too_many_pending_flush_rects { false };
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};
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ScreenInput& ScreenInput::the()
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{
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static ScreenInput s_the;
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@ -105,6 +110,7 @@ void Screen::update_scale_factors_in_use()
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Screen::Screen(ScreenLayout::Screen& screen_info)
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: m_virtual_rect(screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor })
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, m_framebuffer_data(adopt_own(*new ScreenFBData()))
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, m_info(screen_info)
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{
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open_device();
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@ -130,6 +136,7 @@ bool Screen::open_device()
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}
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m_can_set_buffer = (fb_set_buffer(m_framebuffer_fd, 0) == 0);
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m_can_device_flush_buffers = true; // If the device can't do it we revert to false
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set_resolution(true);
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return true;
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}
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@ -316,14 +323,72 @@ void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
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Core::EventLoop::current().post_event(WindowManager::the(), move(message));
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}
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void Screen::flush_display(const Gfx::IntRect& flush_region)
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void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
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{
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FBRect rect {
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.x = (static_cast<unsigned>(flush_region.x()) - m_virtual_rect.left()) * scale_factor(),
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.y = (static_cast<unsigned>(flush_region.y()) - m_virtual_rect.top()) * scale_factor(),
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.width = static_cast<unsigned>(flush_region.width()) * scale_factor(),
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.height = static_cast<unsigned>(flush_region.height() * scale_factor())
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};
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fb_flush_buffer(m_framebuffer_fd, &rect);
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// NOTE: we don't scale until in Screen::flush_display so that when
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// there are too many rectangles that we end up throwing away, we didn't
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// waste accounting for scale factor!
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auto& fb_data = *m_framebuffer_data;
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if (fb_data.too_many_pending_flush_rects) {
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// We already have too many, just make sure we extend it if needed
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VERIFY(!fb_data.pending_flush_rects.is_empty());
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if (fb_data.pending_flush_rects.size() == 1) {
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auto& union_rect = fb_data.pending_flush_rects[0];
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auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
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union_rect.x = new_union.left();
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union_rect.y = new_union.top();
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union_rect.width = new_union.width();
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union_rect.height = new_union.height();
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} else {
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// Convert all the rectangles into one union
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auto new_union = flush_region;
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for (auto& flush_rect : fb_data.pending_flush_rects)
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new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
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fb_data.pending_flush_rects.resize(1, true);
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auto& union_rect = fb_data.pending_flush_rects[0];
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union_rect.x = new_union.left();
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union_rect.y = new_union.top();
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union_rect.width = new_union.width();
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union_rect.height = new_union.height();
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}
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return;
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}
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VERIFY(fb_data.pending_flush_rects.size() < fb_data.pending_flush_rects.capacity());
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fb_data.pending_flush_rects.append({ (unsigned)flush_region.left(),
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(unsigned)flush_region.top(),
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(unsigned)flush_region.width(),
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(unsigned)flush_region.height() });
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if (fb_data.pending_flush_rects.size() == fb_data.pending_flush_rects.capacity()) {
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// If we get one more rectangle then we need to convert it to a single union rectangle
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fb_data.too_many_pending_flush_rects = true;
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}
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}
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void Screen::flush_display()
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{
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VERIFY(m_can_device_flush_buffers);
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auto& fb_data = *m_framebuffer_data;
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if (fb_data.pending_flush_rects.is_empty())
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return;
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// Now that we have a final set of rects, apply the scale factor
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auto scale_factor = this->scale_factor();
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for (auto& flush_rect : fb_data.pending_flush_rects) {
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flush_rect.x *= scale_factor;
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flush_rect.y *= scale_factor;
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flush_rect.width *= scale_factor;
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flush_rect.height *= scale_factor;
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}
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if (fb_flush_buffers(m_framebuffer_fd, fb_data.pending_flush_rects.data(), (unsigned)fb_data.pending_flush_rects.size()) < 0) {
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int err = errno;
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if (err == ENOTSUP)
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m_can_device_flush_buffers = false;
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else
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dbgln("Screen #{}: Error ({}) flushing display: {}", index(), err, strerror(err));
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}
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fb_data.too_many_pending_flush_rects = false;
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fb_data.pending_flush_rects.clear_with_capacity();
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}
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}
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@ -8,6 +8,7 @@
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#include "ScreenLayout.h"
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/OwnPtr.h>
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#include <Kernel/API/KeyCode.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Color.h>
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@ -57,6 +58,8 @@ private:
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unsigned m_scroll_step_size { 1 };
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};
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struct ScreenFBData;
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class Screen {
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public:
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template<typename... Args>
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@ -160,7 +163,9 @@ public:
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Gfx::IntSize size() const { return { m_virtual_rect.width(), m_virtual_rect.height() }; }
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Gfx::IntRect rect() const { return m_virtual_rect; }
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void flush_display(const Gfx::IntRect& rect);
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bool can_device_flush_buffers() const { return m_can_device_flush_buffers; }
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void queue_flush_display_rect(Gfx::IntRect const& rect);
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void flush_display();
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private:
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Screen(ScreenLayout::Screen&);
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@ -189,10 +194,12 @@ private:
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Gfx::RGBA32* m_framebuffer { nullptr };
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bool m_can_set_buffer { false };
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bool m_can_device_flush_buffers { true }; // If the device can't do it we revert to false
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int m_pitch { 0 };
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Gfx::IntRect m_virtual_rect;
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int m_framebuffer_fd { -1 };
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NonnullOwnPtr<ScreenFBData> m_framebuffer_data;
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ScreenLayout::Screen& m_info;
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};
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