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LibCards: Make the card back image configurable
`CardPainter::set_background_image_path()` immediately repaints the card back and inverted card back bitmaps if they exist, so users just need to `update()` that part of the screen. This is handled automatically by `CardGame`, but other users will have to do this manually.
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3 changed files with 35 additions and 4 deletions
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@ -5,6 +5,7 @@
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*/
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#include "CardGame.h"
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#include <LibCards/CardPainter.h>
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#include <LibConfig/Client.h>
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#include <LibGfx/Palette.h>
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@ -18,9 +19,16 @@ CardGame::CardGame()
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void CardGame::config_string_did_change(String const& domain, String const& group, String const& key, String const& value)
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{
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if (domain == "Games" && group == "Cards" && key == "BackgroundColor") {
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if (auto maybe_color = Gfx::Color::from_string(value); maybe_color.has_value()) {
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set_background_color(maybe_color.value());
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if (domain == "Games" && group == "Cards") {
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if (key == "BackgroundColor") {
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if (auto maybe_color = Gfx::Color::from_string(value); maybe_color.has_value())
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set_background_color(maybe_color.value());
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return;
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}
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if (key == "CardBackImage") {
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CardPainter::the().set_background_image_path(value);
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update();
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return;
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}
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}
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}
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