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LibCards: Make the card back image configurable
`CardPainter::set_background_image_path()` immediately repaints the card back and inverted card back bitmaps if they exist, so users just need to `update()` that part of the screen. This is handled automatically by `CardGame`, but other users will have to do this manually.
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3 changed files with 35 additions and 4 deletions
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@ -21,7 +21,10 @@ public:
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NonnullRefPtr<Gfx::Bitmap> card_front_inverted(Suit, Rank);
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NonnullRefPtr<Gfx::Bitmap> card_back_inverted();
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void set_background_image_path(String path);
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private:
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CardPainter();
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NonnullRefPtr<Gfx::Bitmap> create_card_bitmap();
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void paint_card_front(Gfx::Bitmap&, Suit, Rank);
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void paint_card_back(Gfx::Bitmap&);
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@ -31,6 +34,8 @@ private:
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Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_inverted;
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RefPtr<Gfx::Bitmap> m_card_back;
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RefPtr<Gfx::Bitmap> m_card_back_inverted;
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String m_background_image_path;
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};
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}
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