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LibGL: Remove unnecessary break; from SoftwareGLContext

This commit is contained in:
Jelle Raaijmakers 2021-11-28 02:44:40 +01:00 committed by Andreas Kling
parent d885cc102b
commit 4abd6aa198

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@ -1421,7 +1421,6 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
break; break;
default: default:
VERIFY_NOT_REACHED(); VERIFY_NOT_REACHED();
break;
} }
m_allocated_textures.set(texture, texture_object); m_allocated_textures.set(texture, texture_object);