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Rework WindowServer to use select() in its main event loop.

The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
This commit is contained in:
Andreas Kling 2019-01-16 17:20:58 +01:00
parent f7ca6d254d
commit 4fef895eda
15 changed files with 121 additions and 33 deletions

View file

@ -4,9 +4,9 @@
#include <Widgets/Size.h>
#include <Kernel/Keyboard.h>
class WSScreen : public KeyboardClient {
class WSScreen {
public:
virtual ~WSScreen();
~WSScreen();
int width() const { return m_width; }
int height() const { return m_height; }
@ -23,14 +23,12 @@ public:
bool right_mouse_button_pressed() const { return m_right_mouse_button_pressed; }
void on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button);
void on_receive_keyboard_data(Keyboard::Key);
protected:
WSScreen(unsigned width, unsigned height);
private:
// ^KeyboardClient
virtual void on_key_pressed(Keyboard::Key) final;
int m_width { 0 };
int m_height { 0 };