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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -27,86 +27,6 @@ public:
Realm* associated_realm();
void set_associated_realm(Realm&);
Shape* empty_object_shape() { return m_empty_object_shape; }
Shape* new_object_shape() { return m_new_object_shape; }
Shape* new_ordinary_function_prototype_object_shape() { return m_new_ordinary_function_prototype_object_shape; }
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
ProxyConstructor* proxy_constructor() { return m_proxy_constructor; }
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct constructor
Object* async_from_sync_iterator_prototype() { return m_async_from_sync_iterator_prototype; }
Object* async_generator_prototype() { return m_async_generator_prototype; }
Object* generator_prototype() { return m_generator_prototype; }
// Alias for the AsyncGenerator Prototype Object used by the spec (%AsyncGeneratorFunction.prototype.prototype%)
Object* async_generator_function_prototype_prototype() { return m_async_generator_prototype; }
// Alias for the Generator Prototype Object used by the spec (%GeneratorFunction.prototype.prototype%)
Object* generator_function_prototype_prototype() { return m_generator_prototype; }
// Not included in JS_ENUMERATE_INTL_OBJECTS due to missing distinct constructor
Object* intl_segments_prototype() { return m_intl_segments_prototype; }
FunctionObject* array_prototype_values_function() const { return m_array_prototype_values_function; }
FunctionObject* date_constructor_now_function() const { return m_date_constructor_now_function; }
FunctionObject* eval_function() const { return m_eval_function; }
FunctionObject* json_parse_function() const { return m_json_parse_function; }
FunctionObject* object_prototype_to_string_function() const { return m_object_prototype_to_string_function; }
FunctionObject* throw_type_error_function() const { return m_throw_type_error_function; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* snake_name##_constructor() \
{ \
return m_##snake_name##_constructor; \
} \
Object* snake_name##_prototype() \
{ \
return m_##snake_name##_prototype; \
}
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Intl::ConstructorName* intl_##snake_name##_constructor() \
{ \
return m_intl_##snake_name##_constructor; \
} \
Object* intl_##snake_name##_prototype() \
{ \
return m_intl_##snake_name##_prototype; \
}
JS_ENUMERATE_INTL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Temporal::ConstructorName* temporal_##snake_name##_constructor() \
{ \
return m_temporal_##snake_name##_constructor; \
} \
Object* temporal_##snake_name##_prototype() \
{ \
return m_temporal_##snake_name##_prototype; \
}
JS_ENUMERATE_TEMPORAL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* snake_name##_prototype() \
{ \
return m_##snake_name##_prototype; \
}
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
protected:
virtual void visit_edges(Visitor&) override;
template<typename ConstructorType>
void initialize_constructor(Realm&, PropertyKey const&, ConstructorType*&, Object* prototype, PropertyAttributes = Attribute::Writable | Attribute::Configurable);
template<typename ConstructorType>
void add_constructor(Realm&, PropertyKey const&, ConstructorType*&, Object* prototype);
private:
virtual bool is_global_object() const final { return true; }
@ -124,74 +44,9 @@ private:
JS_DECLARE_NATIVE_FUNCTION(unescape);
NonnullOwnPtr<Console> m_console;
WeakPtr<Realm> m_associated_realm;
Shape* m_empty_object_shape { nullptr };
Shape* m_new_object_shape { nullptr };
Shape* m_new_ordinary_function_prototype_object_shape { nullptr };
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct prototype
ProxyConstructor* m_proxy_constructor { nullptr };
// Not included in JS_ENUMERATE_NATIVE_OBJECTS due to missing distinct constructor
Object* m_async_from_sync_iterator_prototype { nullptr };
Object* m_async_generator_prototype { nullptr };
Object* m_generator_prototype { nullptr };
// Not included in JS_ENUMERATE_INTL_OBJECTS due to missing distinct constructor
Object* m_intl_segments_prototype { nullptr };
FunctionObject* m_array_prototype_values_function { nullptr };
FunctionObject* m_date_constructor_now_function { nullptr };
FunctionObject* m_eval_function { nullptr };
FunctionObject* m_json_parse_function { nullptr };
FunctionObject* m_object_prototype_to_string_function { nullptr };
FunctionObject* m_throw_type_error_function { nullptr };
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* m_##snake_name##_constructor { nullptr }; \
Object* m_##snake_name##_prototype { nullptr };
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Intl::ConstructorName* m_intl_##snake_name##_constructor { nullptr }; \
Object* m_intl_##snake_name##_prototype { nullptr };
JS_ENUMERATE_INTL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Temporal::ConstructorName* m_temporal_##snake_name##_constructor { nullptr }; \
Object* m_temporal_##snake_name##_prototype { nullptr };
JS_ENUMERATE_TEMPORAL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* m_##snake_name##_prototype { nullptr };
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
};
template<typename ConstructorType>
inline void GlobalObject::initialize_constructor(Realm& realm, PropertyKey const& property_key, ConstructorType*& constructor, Object* prototype, PropertyAttributes attributes)
{
auto& vm = this->vm();
constructor = heap().allocate<ConstructorType>(realm, realm);
constructor->define_direct_property(vm.names.name, js_string(heap(), property_key.as_string()), Attribute::Configurable);
if (prototype)
prototype->define_direct_property(vm.names.constructor, constructor, attributes);
}
template<typename ConstructorType>
inline void GlobalObject::add_constructor(Realm& realm, PropertyKey const& property_key, ConstructorType*& constructor, Object* prototype)
{
// Some constructors are pre-initialized separately.
if (!constructor)
initialize_constructor(realm, property_key, constructor, prototype);
define_direct_property(property_key, constructor, Attribute::Writable | Attribute::Configurable);
}
inline GlobalObject* Shape::global_object() const
{
return &static_cast<GlobalObject&>(m_realm.global_object());