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LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-15 13:26:31 +01:00 committed by Andreas Kling
parent 4e0643ae97
commit 54307a9cd3
4 changed files with 7 additions and 7 deletions

View file

@ -60,7 +60,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
int const physical_width = pixels_per_row > 0 ? pixels_per_row : width;
size_t const physical_width_bytes = physical_width * pixel_size_bytes;
SoftGPU::ImageDataLayout layout;
GPU::ImageDataLayout layout;
layout.column_stride = pixel_size_bytes;
layout.row_stride = physical_width_bytes + (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment;
layout.depth_stride = 0;

View file

@ -8,7 +8,7 @@
#include <LibGPU/ImageFormat.h>
namespace SoftGPU {
namespace GPU {
struct ImageDataLayout final {
GPU::ImageFormat format;

View file

@ -39,7 +39,7 @@ Image::Image(unsigned width, unsigned height, unsigned depth, unsigned max_level
m_num_levels = level + 1;
}
void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout)
void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout)
{
VERIFY(layer < num_layers());
VERIFY(level < num_levels());
@ -58,7 +58,7 @@ void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const
}
}
void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const
void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const
{
VERIFY(layer < num_layers());
VERIFY(level < num_levels());

View file

@ -11,12 +11,12 @@
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <LibGPU/Enums.h>
#include <LibGPU/ImageDataLayout.h>
#include <LibGPU/ImageFormat.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
#include <LibSoftGPU/Config.h>
#include <LibSoftGPU/ImageDataLayout.h>
namespace SoftGPU {
@ -156,8 +156,8 @@ public:
pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
}
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const;
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout);
void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const;
void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
private: