mirror of
https://github.com/RGBCube/serenity
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185 lines
6.5 KiB
C++
185 lines
6.5 KiB
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FixedArray.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
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#include <LibSoftGPU/Config.h>
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namespace SoftGPU {
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inline static FloatVector4 unpack_color(void const* ptr, GPU::ImageFormat format)
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{
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constexpr auto one_over_255 = 1.0f / 255;
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switch (format) {
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case GPU::ImageFormat::RGB888: {
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auto rgb = reinterpret_cast<u8 const*>(ptr);
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return {
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rgb[0] * one_over_255,
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rgb[1] * one_over_255,
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rgb[2] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::BGR888: {
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auto bgr = reinterpret_cast<u8 const*>(ptr);
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return {
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bgr[2] * one_over_255,
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bgr[1] * one_over_255,
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bgr[0] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::RGBA8888: {
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auto rgba = *reinterpret_cast<u32 const*>(ptr);
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return {
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(rgba & 0xff) * one_over_255,
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((rgba >> 8) & 0xff) * one_over_255,
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((rgba >> 16) & 0xff) * one_over_255,
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((rgba >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::BGRA8888: {
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auto bgra = *reinterpret_cast<u32 const*>(ptr);
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return {
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((bgra >> 16) & 0xff) * one_over_255,
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((bgra >> 8) & 0xff) * one_over_255,
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(bgra & 0xff) * one_over_255,
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((bgra >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::RGB565: {
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auto rgb = *reinterpret_cast<u16 const*>(ptr);
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return {
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((rgb >> 11) & 0x1f) / 31.f,
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((rgb >> 5) & 0x3f) / 63.f,
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(rgb & 0x1f) / 31.f,
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1.0f
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};
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}
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case GPU::ImageFormat::L8: {
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auto luminance = *reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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1.0f,
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};
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}
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case GPU::ImageFormat::L8A8: {
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auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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luminance_and_alpha[1] * one_over_255,
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};
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}
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default:
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VERIFY_NOT_REACHED();
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}
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}
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inline static void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFormat format)
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{
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auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
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auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
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auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
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auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
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switch (format) {
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case GPU::ImageFormat::RGB888:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[2] = b;
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return;
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case GPU::ImageFormat::BGR888:
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reinterpret_cast<u8*>(ptr)[2] = b;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[0] = r;
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return;
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case GPU::ImageFormat::RGBA8888:
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*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
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return;
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case GPU::ImageFormat::BGRA8888:
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*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
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return;
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case GPU::ImageFormat::RGB565:
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*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
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return;
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case GPU::ImageFormat::L8:
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*reinterpret_cast<u8*>(ptr) = r;
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return;
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case GPU::ImageFormat::L8A8:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = a;
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return;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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class Image final : public RefCounted<Image> {
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public:
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Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
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unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); }
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unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); }
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unsigned level_depth(unsigned level) const { return m_mipmap_buffers[level]->depth(); }
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unsigned num_levels() const { return m_num_levels; }
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unsigned num_layers() const { return m_num_layers; }
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bool width_is_power_of_two() const { return m_width_is_power_of_two; }
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bool height_is_power_of_two() const { return m_height_is_power_of_two; }
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bool depth_is_power_of_two() const { return m_depth_is_power_of_two; }
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FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
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{
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return unpack_color(texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
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{
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pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout);
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void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const;
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void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
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private:
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void const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const
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{
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return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
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}
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void* texel_pointer(unsigned layer, unsigned level, int x, int y, int z)
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{
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return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
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}
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private:
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unsigned m_num_levels { 0 };
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unsigned m_num_layers { 0 };
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FixedArray<RefPtr<Typed3DBuffer<ColorType>>> m_mipmap_buffers;
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bool m_width_is_power_of_two { false };
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bool m_height_is_power_of_two { false };
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bool m_depth_is_power_of_two { false };
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};
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}
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